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godot-gdscript-patterns

Master Godot 4 GDScript patterns including signals, scenes, state machines, and optimization. Use when building Godot games, implementing game systems, or learning GDScript best practices.

75

1.52x
Quality

66%

Does it follow best practices?

Impact

90%

1.52x

Average score across 3 eval scenarios

SecuritybySnyk

Passed

No known issues

Optimize this skill with Tessl

npx tessl skill review --optimize ./tests/ext_conformance/artifacts/agents-wshobson/game-development/skills/godot-gdscript-patterns/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Discovery

89%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This is a solid skill description with clear 'what' and 'when' clauses and excellent trigger term coverage for the Godot ecosystem. Its main weakness is that the capabilities are described at a topic level ('signals, scenes, state machines') rather than as concrete actions, which slightly reduces specificity. The use of 'Master' as the leading verb is somewhat vague compared to action-oriented alternatives.

Suggestions

Replace 'Master Godot 4 GDScript patterns including...' with concrete actions like 'Implements signal connections, builds scene hierarchies, creates finite state machines, and optimizes performance in Godot 4 GDScript.'

DimensionReasoningScore

Specificity

Names the domain (Godot 4 GDScript) and mentions some specific concepts (signals, scenes, state machines, optimization), but these are more like topic areas than concrete actions. It says 'Master...patterns' rather than listing specific actions like 'implement signal connections, create scene trees, build finite state machines.'

2 / 3

Completeness

Clearly answers both 'what' (Godot 4 GDScript patterns including signals, scenes, state machines, and optimization) and 'when' (Use when building Godot games, implementing game systems, or learning GDScript best practices) with an explicit 'Use when...' clause.

3 / 3

Trigger Term Quality

Includes strong natural keywords users would say: 'Godot 4', 'GDScript', 'signals', 'scenes', 'state machines', 'Godot games', 'game systems', and 'GDScript best practices'. These cover a good range of terms a user working with Godot would naturally use.

3 / 3

Distinctiveness Conflict Risk

Highly distinctive due to the specific technology focus on Godot 4 and GDScript. Very unlikely to conflict with other skills unless there are multiple Godot-related skills, as the domain is narrow and well-defined.

3 / 3

Total

11

/

12

Passed

Implementation

42%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill provides high-quality, executable GDScript code examples covering important Godot 4 patterns, which is its primary strength. However, it is far too verbose for a SKILL.md—it reads more like a comprehensive tutorial or reference manual than a concise skill file. The lack of progressive disclosure (no bundle files, everything inline) and the inclusion of many concepts Claude already understands (basic GDScript syntax, standard design patterns) significantly reduce its effectiveness as a context-window-efficient skill.

Suggestions

Split each pattern (state machine, object pooling, save system, etc.) into separate bundle files and reference them from SKILL.md with one-line descriptions and links, keeping only the most essential pattern (e.g., GDScript basics + signals) inline.

Remove the 'When to Use This Skill' section, the architecture ASCII diagram, the 'Resources' links section, and the Do's/Don'ts list—these are either obvious to Claude or not actionable enough to justify their token cost.

Add brief workflow guidance for common multi-step tasks, such as 'Setting up a state machine: 1. Create State base script, 2. Create StateMachine node, 3. Add state children, 4. Verify transitions work by testing each state entry/exit'.

Condense the GDScript Basics section to only Godot 4-specific syntax (@export, @onready, signal syntax) since Claude already knows general programming patterns.

DimensionReasoningScore

Conciseness

The skill is extremely verbose at ~500+ lines, with extensive code examples that cover many patterns Claude already knows (state machines, object pooling, save systems, component patterns). The 'When to Use This Skill' section, architecture diagram, and best practices do's/don'ts are largely unnecessary padding. Much of this is standard game development knowledge that doesn't need to be spelled out in full.

1 / 3

Actionability

Every pattern includes fully executable, copy-paste ready GDScript code with proper typing, signal declarations, and complete class implementations. The code examples are concrete, well-structured, and immediately usable in a Godot 4 project.

3 / 3

Workflow Clarity

Individual patterns are clearly presented with complete code, but there's no guidance on how to integrate patterns together, no validation steps for verifying implementations work correctly, and no sequencing for multi-step processes like setting up the state machine in a scene tree or configuring autoloads. The patterns are presented as isolated blocks without workflow context.

2 / 3

Progressive Disclosure

This is a monolithic wall of code with no bundle files to offload detailed implementations. All seven patterns with full implementations are inline, making the skill extremely long. The content would benefit enormously from splitting each pattern into separate referenced files, keeping only brief summaries and key snippets in the main SKILL.md.

1 / 3

Total

7

/

12

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (808 lines); consider splitting into references/ and linking

Warning

Total

10

/

11

Passed

Repository
Dicklesworthstone/pi_agent_rust
Reviewed

Table of Contents

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