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dojo-client

Integrate Dojo with game clients for JavaScript, Unity, Unreal, Rust, and other platforms. Generate typed bindings and connection code. Use when connecting frontends or game engines to your Dojo world.

Install with Tessl CLI

npx tessl i github:dojoengine/book --skill dojo-client
What are skills?

99

Does it follow best practices?

Validation for skill structure

SKILL.md
Review
Evals

Discovery

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This is a well-crafted skill description that clearly defines its purpose (Dojo game client integration), lists specific platforms and actions, and includes an explicit 'Use when' clause. The description uses proper third-person voice and provides enough specificity to distinguish it from general game development or other integration skills.

DimensionReasoningScore

Specificity

Lists multiple specific concrete actions: 'Integrate Dojo with game clients', 'Generate typed bindings and connection code' across specific platforms (JavaScript, Unity, Unreal, Rust).

3 / 3

Completeness

Clearly answers both what ('Integrate Dojo with game clients... Generate typed bindings and connection code') AND when ('Use when connecting frontends or game engines to your Dojo world').

3 / 3

Trigger Term Quality

Includes natural keywords users would say: 'JavaScript', 'Unity', 'Unreal', 'Rust', 'game clients', 'frontends', 'game engines', 'Dojo world', 'typed bindings', 'connection code'.

3 / 3

Distinctiveness Conflict Risk

Very specific niche targeting Dojo framework integration with game engines; the combination of 'Dojo', 'game clients', specific platforms, and 'typed bindings' creates a distinct trigger profile unlikely to conflict with other skills.

3 / 3

Total

12

/

12

Passed

Implementation

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This is an excellent skill document that efficiently covers multi-platform Dojo client integration. It provides comprehensive, executable code examples for the primary JavaScript/TypeScript path while appropriately linking to external documentation for game engines. The checklists and troubleshooting sections add practical value without bloating the content.

DimensionReasoningScore

Conciseness

The content is lean and efficient, providing direct code examples without explaining basic concepts Claude already knows. Each section delivers actionable information without padding or unnecessary context.

3 / 3

Actionability

Provides fully executable, copy-paste ready code examples throughout - from installation commands to complete TypeScript initialization, React hooks usage, and system execution patterns. All code is concrete and complete.

3 / 3

Workflow Clarity

Clear sequential workflows with explicit checklists (Pre-Integration, Setup, Integration). The manual setup is numbered 1-4 with clear steps. Includes validation notes like checking manifest ABI and troubleshooting section for error recovery.

3 / 3

Progressive Disclosure

Well-structured with clear overview, platform table, then detailed JS/TS section. Game engine integrations appropriately link to external docs rather than duplicating content. Related skills section provides clear navigation to complementary skills.

3 / 3

Total

12

/

12

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Reviewed

Table of Contents

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