Skill de Motion Design para animações, transições e micro-interações. Use quando precisar definir ou implementar animações de interface, transições entre páginas, efeitos de hover/click/focus, loading states animados, ou qualquer interação visual com movimento. Trigger em: "animacao", "transicao", "motion", "micro-interacao", "framer motion", "spring", "easing", "parallax", "scroll animation", "hover effect".
88
Quality
86%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Passed
No known issues
Quality
Discovery
100%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This is a well-crafted skill description that excels across all dimensions. It provides specific capabilities, comprehensive trigger terms in both Portuguese and English, explicit 'Use when' guidance, and a clearly defined niche in motion design. The description follows best practices by using third person voice and providing actionable context for skill selection.
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | Lists multiple specific concrete actions: 'animações de interface, transições entre páginas, efeitos de hover/click/focus, loading states animados, ou qualquer interação visual com movimento'. These are concrete, actionable capabilities. | 3 / 3 |
Completeness | Clearly answers both what ('animações, transições e micro-interações' with specific examples) AND when ('Use quando precisar definir ou implementar...') with explicit trigger guidance including a dedicated 'Trigger em:' clause. | 3 / 3 |
Trigger Term Quality | Excellent coverage of natural terms users would say, explicitly listing: 'animacao', 'transicao', 'motion', 'micro-interacao', 'framer motion', 'spring', 'easing', 'parallax', 'scroll animation', 'hover effect'. Covers both Portuguese and English terms, technical and common variations. | 3 / 3 |
Distinctiveness Conflict Risk | Clear niche focused specifically on motion design and animations. The specific triggers like 'framer motion', 'spring', 'easing', 'parallax' create a distinct domain unlikely to conflict with general UI or design skills. | 3 / 3 |
Total | 12 / 12 Passed |
Implementation
72%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This is a strong, actionable skill with excellent code examples that are immediately executable. The motion tokens and variant patterns are well-organized and production-ready. Main weaknesses are some verbosity in governance/handoff sections and missing validation steps for performance verification.
Suggestions
Add explicit validation checkpoint: 'Test animation at 60fps using Chrome DevTools Performance tab before marking complete'
Trim or consolidate the 'Quando Usar/Nao Usar' and 'Entradas/Saidas Esperadas' sections - these add ~20 lines that could be reduced to 5
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The skill is reasonably efficient but includes some unnecessary sections like 'Quando Usar/Nao Usar' that could be trimmed. The governance references and handoff sections add bulk that may not be essential for the core motion design guidance. | 2 / 3 |
Actionability | Excellent executable code examples throughout - motion tokens, variants, React components with Framer Motion are all copy-paste ready. The TypeScript examples are complete and immediately usable. | 3 / 3 |
Workflow Clarity | The animation hierarchy section provides good sequencing guidance, but lacks explicit validation checkpoints. No feedback loops for testing animations at 60fps or verifying reduced-motion compliance before handoff. | 2 / 3 |
Progressive Disclosure | Well-structured with clear sections progressing from tokens to patterns to performance rules. References external docs appropriately ('docs/skill-guides/motion-design.md') and keeps the main file focused on actionable patterns. | 3 / 3 |
Total | 10 / 12 Passed |
Validation
90%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 10 / 11 Passed
Validation for skill structure
| Criteria | Description | Result |
|---|---|---|
skill_md_line_count | SKILL.md is long (510 lines); consider splitting into references/ and linking | Warning |
Total | 10 / 11 Passed | |
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Table of Contents
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