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motion-design

Skill de Motion Design para animações, transições e micro-interações. Use quando precisar definir ou implementar animações de interface, transições entre páginas, efeitos de hover/click/focus, loading states animados, ou qualquer interação visual com movimento. Trigger em: "animacao", "transicao", "motion", "micro-interacao", "framer motion", "spring", "easing", "parallax", "scroll animation", "hover effect".

63

Quality

75%

Does it follow best practices?

Impact

No eval scenarios have been run

SecuritybySnyk

Passed

No known issues

Fix and improve this skill with Tessl

tessl review fix ./skills/12-motion-design/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

50%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill provides highly actionable, executable Framer Motion code with well-defined motion tokens and comprehensive animation patterns. However, it is significantly over-verbose — most of the animation variant examples are repetitive variations that Claude could derive from 1-2 examples plus the token definitions. The workflow lacks explicit validation/testing checkpoints for performance and accessibility claims.

Suggestions

Reduce inline code examples to 2-3 representative patterns (e.g., one entry animation, one micro-interaction, one stagger) and move the full catalog to a referenced file like `docs/motion-variants.md`.

Remove sections that describe Claude's role/responsibilities in abstract terms ('Quando Usar', 'Entradas/Saidas Esperadas', 'Responsabilidades') — these consume tokens without adding actionable guidance.

Add explicit validation steps: how to verify 60fps (e.g., Chrome DevTools Performance panel check), how to test prefers-reduced-motion, and a pre-handoff checklist.

Move the `useReducedMotion` hook and the full hierarchy orchestration example to the referenced `docs/skill-guides/motion-design.md` to keep the main skill lean.

DimensionReasoningScore

Conciseness

The skill is extremely verbose at ~400+ lines. It includes extensive code examples for every animation pattern (fadeIn, slideUp, slideInFromLeft, scaleIn, fadeOut, slideDown, stagger, page transitions, micro-interactions, loading, scroll, hierarchy) that are largely repetitive variations of the same Framer Motion pattern. Claude already knows how to use Framer Motion — the tokens and 1-2 examples would suffice. The 'Quando Usar/Nao Usar', 'Entradas/Saidas Esperadas', and 'Responsabilidades' sections add process overhead without actionable value.

1 / 3

Actionability

The code examples are fully executable, copy-paste ready TypeScript/TSX with proper imports, typed variants, and real Framer Motion API usage. The motion tokens, variant definitions, hooks, and component examples are all concrete and immediately usable.

3 / 3

Workflow Clarity

The handoff section describes inputs/outputs and the hierarchy of animation section provides sequencing guidance, but there are no explicit validation checkpoints — no steps to verify 60fps performance, no testing workflow for reduced-motion compliance, and no feedback loop for catching animation issues before handoff.

2 / 3

Progressive Disclosure

The skill references `docs/skill-guides/motion-design.md` for extended examples, which is good progressive disclosure. However, the main file itself contains massive amounts of inline code that should be in referenced files — the animation variants, hooks, and component patterns could easily be split out, keeping SKILL.md as a concise overview with pointers. No bundle files are provided to verify the referenced paths exist.

2 / 3

Total

8

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This is a strong skill description that clearly defines its scope (motion design and animations), provides explicit trigger guidance with both a 'Use when' clause and a dedicated trigger term list, and uses domain-specific keywords that minimize conflict risk. The description is concise yet comprehensive, covering both the what and when effectively. The inclusion of both Portuguese and English trigger terms is a nice touch for bilingual usage contexts.

DimensionReasoningScore

Specificity

Lists multiple specific concrete actions: defining/implementing interface animations, page transitions, hover/click/focus effects, animated loading states, and visual interactions with movement.

3 / 3

Completeness

Clearly answers both 'what' (motion design for animations, transitions, micro-interactions) and 'when' (explicit 'Use quando' clause with specific scenarios plus an explicit 'Trigger em' list of keywords).

3 / 3

Trigger Term Quality

Excellent coverage of natural trigger terms including both Portuguese and English variations: 'animacao', 'transicao', 'motion', 'micro-interacao', 'framer motion', 'spring', 'easing', 'parallax', 'scroll animation', 'hover effect'. These are terms users would naturally use.

3 / 3

Distinctiveness Conflict Risk

Clearly carved out niche focused specifically on motion/animation in UI, with distinct triggers like 'framer motion', 'spring', 'easing', 'parallax' that are unlikely to conflict with other skills such as general CSS styling or layout skills.

3 / 3

Total

12

/

12

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (510 lines); consider splitting into references/ and linking

Warning

Total

10

/

11

Passed

Repository
felvieira/claude-skills-fv
Reviewed

Table of Contents

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