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motion-design

Skill de Motion Design para animações, transições e micro-interações. Use quando precisar definir ou implementar animações de interface, transições entre páginas, efeitos de hover/click/focus, loading states animados, ou qualquer interação visual com movimento. Trigger em: "animacao", "transicao", "motion", "micro-interacao", "framer motion", "spring", "easing", "parallax", "scroll animation", "hover effect", "shared element", "flip", "layout animation", "haptic", "vibracao", "som de interface", "reduced motion", "flash", "piscando", "quando nao animar", "animacao demais".

74

Quality

93%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, mostly executable motion-design reference with clear handoff workflows and strong progressive disclosure to four real reference files. It slightly over-explains known UI/animation concepts in a few prose sections.

Suggestions

Tighten the prose sections on Continuidade de Objeto, Feedback Multimodal, and Limites de Seguranca by trimming conceptual explanation Claude already knows, keeping only the skill-specific rules and thresholds.

Add an explicit validation/recovery checkpoint in the handoff workflow (e.g., verify 60fps and reduced-motion behavior before handing off to QA/Frontend) to strengthen the feedback loop.

The naocodei vanilla-effects reference carries an unverified license/authorship caveat flagged in-body; consider moving the provenance warning into the reference file itself so the main body stays cleaner.

DimensionReasoningScore

Conciseness

Mostly lean with executable code blocks and minimal preamble, but several prose sections (continuidade de objeto, feedback multimodal, limites de seguranca) explain domain concepts Claude largely knows, slightly over-explaining.

4 / 5

Actionability

Fully executable copy-paste TypeScript/CSS examples for tokens, variants, micro-interactions, scroll hooks, and reduced-motion; concrete libraries (Framer Motion, GSAP, morphicons) with specific usage.

5 / 5

Workflow Clarity

Clear sequencing via handoff sections (recebe do Frontend / entrega para Copy) and cleanup rules (.kill() on useEffect), but no explicit validate-then-proceed feedback loop for the animation integration workflow.

4 / 5

Progressive Disclosure

Well-signaled one-level-deep references to four real files in references/ (decision-gate, naocodei-vanilla, ui-motion-lab-gsap, view-transitions-api) plus cross-links to sibling skills, keeping the body an organized overview.

5 / 5

Total

18

/

20

Passed

Description

100%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is in third person, comprehensive, and explicitly states both capabilities and trigger conditions with extensive natural-language trigger terms. It clearly delineates its niche within a multi-skill motion/UI ecosystem.

DimensionReasoningScore

Specificity

Lists multiple concrete actions (animacoes, transicoes, micro-interacoes, efeitos de hover/click/focus, loading states, scroll animation, parallax) with comprehensive coverage of the motion-design domain.

5 / 5

Completeness

Explicitly answers what (definir ou implementar animacoes/transicoes/micro-interacoes) and when (Trigger em: ... plus Use quando precisar clause) with concrete trigger phrases.

5 / 5

Trigger Term Quality

Comprehensive natural trigger list including synonyms, library names (framer motion), technical terms (spring, easing, parallax, flip) and Portuguese colloquial phrases (piscando, quando nao animar, animacao demais).

5 / 5

Distinctiveness Conflict Risk

Clear niche (motion design, UI animation) with highly specific triggers (framer motion, shared element, flip, reduced motion) minimizing overlap with adjacent skills like UI polish or scroll-storytelling.

5 / 5

Total

20

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (720 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
felvieira/claude-skills-fv
Reviewed

Table of Contents

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