3D game development principles. Rendering, shaders, physics, cameras.
Overall
score
61%
Does it follow best practices?
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npx tessl skill review --optimize ./path/to/skillValidation for skill structure
Discovery
33%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
The description identifies a clear domain (3D game development) and lists relevant subtopics, but lacks concrete action verbs and completely omits trigger guidance. The terse, list-style format provides some keywords but doesn't help Claude understand when to select this skill over others.
Suggestions
Add a 'Use when...' clause with explicit triggers like 'Use when the user asks about game engines, 3D graphics, game physics, or shader programming'
Convert topic nouns into action phrases: 'Implements rendering pipelines, writes custom shaders, configures physics systems, sets up game cameras'
Include common user terms and tool names: 'Unity, Unreal, game engine, graphics programming, collision detection, lighting, 3D models'
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | Names the domain (3D game development) and lists some actions/areas (rendering, shaders, physics, cameras), but these are topic areas rather than concrete actions like 'create shaders' or 'implement physics systems'. | 2 / 3 |
Completeness | Describes what (3D game development topics) but completely lacks a 'Use when...' clause or any explicit trigger guidance for when Claude should select this skill. | 1 / 3 |
Trigger Term Quality | Includes relevant technical terms users might say (rendering, shaders, physics, cameras, 3D game), but missing common variations like 'game engine', 'graphics programming', 'collision detection', 'lighting', or 'Unity/Unreal'. | 2 / 3 |
Distinctiveness Conflict Risk | The '3D game development' focus provides some distinction, but 'rendering' and 'shaders' could overlap with general graphics programming skills, and 'physics' could conflict with physics simulation skills. | 2 / 3 |
Total | 7 / 12 Passed |
Implementation
65%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This is a well-structured, concise reference for 3D game development principles that respects token efficiency through excellent use of tables. However, it functions more as a conceptual overview than an actionable skill - it tells Claude what concepts exist but not how to implement them with concrete code. The anti-patterns section is valuable but the skill would benefit from executable examples.
Suggestions
Add executable code snippets for at least one area (e.g., a basic shader example, camera follow script, or physics setup)
Include links to separate detailed guides for complex topics like shader implementation or physics configuration
Add a 'Quick Implementation' section with copy-paste ready code for common tasks like setting up a third-person camera or basic lighting
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Extremely lean and efficient. Uses tables and minimal prose to convey information. No unnecessary explanations of concepts Claude already knows - just the essential principles and patterns. | 3 / 3 |
Actionability | Provides good conceptual guidance with clear tables of when to use what, but lacks executable code examples. No actual shader code, physics setup code, or camera implementation snippets that could be copy-pasted. | 2 / 3 |
Workflow Clarity | The rendering pipeline shows a clear sequence, but this is a principles/reference document rather than a workflow guide. No validation checkpoints or feedback loops for implementing these systems, though the anti-patterns table provides some guidance. | 2 / 3 |
Progressive Disclosure | Well-organized with clear sections and tables, but everything is in one file. Topics like shaders, physics, and cameras could benefit from links to detailed implementation guides or examples in separate files. | 2 / 3 |
Total | 9 / 12 Passed |
Validation
91%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 10 / 11 Passed
Validation for skill structure
| Criteria | Description | Result |
|---|---|---|
allowed_tools_field | 'allowed-tools' contains unusual tool name(s) | Warning |
Total | 10 / 11 Passed | |
Table of Contents
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