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game-audio

Game audio principles. Sound design, music integration, adaptive audio systems.

Install with Tessl CLI

npx tessl i github:lchenrique/politron-ide --skill game-audio
What are skills?

Overall
score

61%

Does it follow best practices?

Validation for skill structure

SKILL.md
Review
Evals

Discovery

33%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This description provides a reasonable domain focus on game audio but suffers from being too brief and lacking explicit usage triggers. The capabilities listed are category-level rather than specific actions, and there's no guidance for when Claude should select this skill over others.

Suggestions

Add a 'Use when...' clause with explicit triggers like 'Use when the user asks about game audio, sound effects for games, implementing adaptive music, or audio middleware like Wwise/FMOD'.

Expand capabilities with specific concrete actions such as 'design sound effects, implement dynamic music systems, configure audio middleware, optimize game audio performance'.

Include more natural trigger terms users would say: 'game sounds', 'SFX', 'audio engine', 'interactive music', 'game soundtrack'.

DimensionReasoningScore

Specificity

Names the domain (game audio) and lists some actions (sound design, music integration, adaptive audio systems), but these are high-level categories rather than concrete specific actions like 'create sound effects' or 'implement FMOD integration'.

2 / 3

Completeness

Describes what the skill covers at a high level but completely lacks any 'Use when...' clause or explicit trigger guidance for when Claude should select this skill.

1 / 3

Trigger Term Quality

Includes relevant terms like 'sound design', 'music integration', and 'adaptive audio' that users might say, but misses common variations like 'game sounds', 'audio middleware', 'Wwise', 'FMOD', 'SFX', or 'game music'.

2 / 3

Distinctiveness Conflict Risk

The 'game audio' focus provides some distinction from general audio or music skills, but 'sound design' and 'music integration' could overlap with non-game audio production skills.

2 / 3

Total

7

/

12

Passed

Implementation

65%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill provides an excellent reference guide for game audio principles with efficient use of tables and clear categorization. However, it functions more as a decision-making reference than an actionable implementation guide—lacking executable code examples, specific tool/engine guidance, and validation workflows that would make it immediately usable for audio implementation tasks.

Suggestions

Add executable code examples for at least one audio middleware (FMOD, Wwise) or game engine (Unity, Godot) showing how to implement the described systems

Include a workflow section with explicit steps for implementing adaptive audio, including validation/testing checkpoints

Split detailed implementation guides (e.g., FMOD integration, Unity audio setup) into separate referenced files to enable progressive disclosure

DimensionReasoningScore

Conciseness

The content is highly efficient, using tables and structured formats to convey maximum information with minimal tokens. No unnecessary explanations of concepts Claude would already know; every section delivers actionable reference material.

3 / 3

Actionability

Provides good reference tables and decision frameworks, but lacks executable code examples. The content describes what to do conceptually (e.g., 'use variations 3-5 per sound') but doesn't show how to implement these in any audio middleware or engine.

2 / 3

Workflow Clarity

The Music State System shows a clear state-to-response mapping, but there are no explicit step-by-step workflows with validation checkpoints. For audio implementation tasks, there's no guidance on testing/validating audio integration.

2 / 3

Progressive Disclosure

Content is well-organized with clear sections and tables, but it's a monolithic document with no references to external files for deeper topics like specific engine implementations, code examples, or detailed tutorials on techniques like stem mixing.

2 / 3

Total

9

/

12

Passed

Validation

91%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Reviewed

Table of Contents

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