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mobile-games

Mobile game development principles. Touch input, battery, performance, app stores.

Install with Tessl CLI

npx tessl i github:lchenrique/politron-ide --skill mobile-games
What are skills?

Overall
score

61%

Does it follow best practices?

Validation for skill structure

SKILL.md
Review
Evals

Discovery

22%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This description is too terse and abstract, reading more like a list of topics than a functional skill description. It fails to specify concrete actions Claude can perform and provides no guidance on when to select this skill. The fragmented keyword style doesn't communicate capabilities effectively.

Suggestions

Rewrite to specify concrete actions (e.g., 'Guides mobile game architecture, optimizes touch controls, implements battery-efficient rendering, prepares builds for App Store and Google Play submission')

Add explicit 'Use when...' clause with trigger scenarios (e.g., 'Use when building games for iOS/Android, optimizing mobile game performance, or preparing game submissions to app stores')

Include common user terms like 'iOS game', 'Android game', 'Unity mobile', 'game optimization', 'mobile gaming'

DimensionReasoningScore

Specificity

The description uses abstract, fragmented terms ('Touch input, battery, performance, app stores') without describing concrete actions. It doesn't specify what Claude actually does with these concepts.

1 / 3

Completeness

Only vaguely addresses 'what' (mobile game development principles) and completely lacks any 'when' guidance or explicit triggers for when Claude should use this skill.

1 / 3

Trigger Term Quality

Contains some relevant keywords like 'mobile game', 'touch input', 'app stores' that users might mention, but missing common variations like 'iOS', 'Android', 'Unity', 'game dev', or specific actions users would request.

2 / 3

Distinctiveness Conflict Risk

The 'mobile game' focus provides some distinction, but 'performance' and 'app stores' could overlap with general mobile development or app deployment skills.

2 / 3

Total

6

/

12

Passed

Implementation

73%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This is a well-structured reference skill that efficiently communicates mobile game development principles through concise tables. Its strength is token efficiency and organization, but it lacks executable code examples or specific implementation guidance, making it more of a checklist than an actionable skill.

Suggestions

Add concrete code snippets for key concepts like touch input handling or thermal monitoring (e.g., Unity/Godot examples for detecting device temperature)

Include specific commands or tools for app store submission validation (e.g., Xcode validation commands, bundletool for Android)

DimensionReasoningScore

Conciseness

Extremely lean and efficient use of tables to convey information. No unnecessary explanations of basic concepts; assumes Claude understands mobile development fundamentals.

3 / 3

Actionability

Provides concrete guidelines (44x44 touch targets, 30 FPS) and clear tables, but lacks executable code examples or specific implementation commands. Content is more principle-based than copy-paste ready.

2 / 3

Workflow Clarity

This is a principles/reference skill rather than a multi-step workflow, but the thermal management section hints at a process without explicit validation steps. For a reference skill, the organization is clear but lacks actionable sequences.

2 / 3

Progressive Disclosure

Well-organized with clear sections and numbered headings. For a sub-100 line reference skill, the structure is appropriate with no need for external file references. Easy to navigate and scan.

3 / 3

Total

10

/

12

Passed

Validation

91%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

allowed_tools_field

'allowed-tools' contains unusual tool name(s)

Warning

Total

10

/

11

Passed

Reviewed

Table of Contents

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