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golang-naming

Go (Golang) naming conventions — covers packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters, functional options, acronyms, test functions, and subtest names. Use this skill when writing new Go code, reviewing or refactoring, choosing between naming alternatives (New vs NewTypeName, isConnected vs connected, ErrNotFound vs NotFoundError, StatusReady vs StatusUnknown at iota 0), debating Go package names (utils/helpers anti-patterns), or asking about Go naming best practices. Also trigger when the user mentions MixedCaps vs snake_case, ALL_CAPS constants, Get-prefix on getters, or error string casing. Do NOT use for general Go implementation questions that don't involve naming decisions.

93

1.22x
Quality

92%

Does it follow best practices?

Impact

97%

1.22x

Average score across 3 eval scenarios

SecuritybySnyk

Passed

No known issues

SKILL.md
Quality
Evals
Security

Quality

Discovery

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This is an excellent skill description that thoroughly covers what the skill does (Go naming conventions across many specific areas), when to use it (with rich trigger scenarios and concrete examples), and when NOT to use it. The inclusion of specific naming alternatives as trigger terms is particularly effective for disambiguation. The description uses proper third-person voice throughout.

DimensionReasoningScore

Specificity

Lists numerous specific concrete areas covered: packages, constructors, structs, interfaces, constants, enums, errors, booleans, receivers, getters/setters, functional options, acronyms, test functions, and subtest names. Also provides concrete naming examples like 'New vs NewTypeName', 'ErrNotFound vs NotFoundError'.

3 / 3

Completeness

Clearly answers both 'what' (Go naming conventions covering a comprehensive list of areas) and 'when' (explicit 'Use this skill when...' clause with multiple trigger scenarios, plus an 'Also trigger when...' clause and a 'Do NOT use for...' exclusion boundary).

3 / 3

Trigger Term Quality

Excellent coverage of natural terms users would say: 'Go naming best practices', 'MixedCaps vs snake_case', 'ALL_CAPS constants', 'Get-prefix on getters', 'error string casing', 'utils/helpers anti-patterns', and specific naming alternatives like 'isConnected vs connected'. These are highly natural phrases a developer would use.

3 / 3

Distinctiveness Conflict Risk

Highly distinctive — narrowly scoped to Go naming conventions specifically, with explicit exclusion of general Go implementation questions. The specific naming examples and anti-patterns make it very unlikely to conflict with a general Go coding skill or other language naming skills.

3 / 3

Total

12

/

12

Passed

Implementation

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This is a strong, well-structured Go naming conventions skill with excellent actionability and progressive disclosure. The quick reference table is immediately useful, and the detailed sections provide concrete examples with clear good/bad patterns. The main weakness is some redundancy between sections (quick reference, frequently missed conventions, and common mistakes all cover overlapping ground), which inflates token usage without proportional value.

Suggestions

Consolidate the 'Frequently Missed Conventions' and 'Common Mistakes' sections — many entries overlap (boolean fields, error strings, enum zero values, constructor naming). A single well-organized table with brief rationale would be more token-efficient.

Trim explanatory text that restates what the code examples already show — e.g., the stuttering section's prose largely repeats what the code comments demonstrate.

DimensionReasoningScore

Conciseness

The skill is generally well-organized and avoids explaining basic Go concepts, but it's quite lengthy with some redundancy — the 'Common Mistakes' table repeats information already covered in earlier sections (e.g., stuttering, MixedCaps, boolean fields, error strings). The 'Frequently Missed Conventions' section also overlaps with the quick reference table. Could be tightened by ~30%.

2 / 3

Actionability

The skill provides concrete, specific naming patterns with clear good/bad code examples throughout. The quick reference table, inline code examples, and common mistakes table all give copy-paste-ready patterns that Claude can directly apply when writing or reviewing Go code.

3 / 3

Workflow Clarity

This is primarily a reference/convention skill rather than a multi-step workflow, so the single-task exemption applies. The content is clearly sequenced from quick reference → core rules → detailed categories → common mistakes → enforcement, which is logical and unambiguous for a naming conventions guide.

3 / 3

Progressive Disclosure

Excellent progressive disclosure — the SKILL.md provides a comprehensive quick reference and key rules inline, then clearly signals one-level-deep references to detailed category files (packages-files.md, identifiers.md, functions-methods.md, types-errors.md, testing.md) with descriptive summaries of what each contains. Cross-references to related skills are also well-signaled.

3 / 3

Total

11

/

12

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation9 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_field

'metadata' should map string keys to string values

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

9

/

11

Passed

Repository
samber/cc-skills-golang
Reviewed

Table of Contents

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