Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.
92
92%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Passed
No known issues
Quality
Discovery
100%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This is an excellent skill description that thoroughly enumerates specific Go design patterns, provides rich natural trigger terms that developers would actually use, and includes explicit 'Use this skill when...' guidance with multiple trigger scenarios. It uses proper third-person voice and is clearly distinguishable from other potential skills.
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | Lists multiple specific concrete actions and concepts: composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, pointer vs value receivers. These are all concrete, well-defined Go programming patterns. | 3 / 3 |
Completeness | Clearly answers both 'what' (Golang struct and interface design patterns with specific enumeration) and 'when' (explicit 'Use this skill when...' clause listing multiple trigger scenarios, plus an 'Also use when...' clause for additional triggers). | 3 / 3 |
Trigger Term Quality | Excellent coverage of natural terms a Go developer would use: 'Go types', 'interfaces', 'embedding structs', 'type assertions', 'type switches', 'struct field tags', 'JSON/YAML/DB serialization', 'pointer and value receivers', 'accept interfaces, return structs', 'compile-time interface checks'. These are all terms users would naturally say when seeking help with these topics. | 3 / 3 |
Distinctiveness Conflict Risk | Highly specific to Go struct and interface design patterns, which is a clear niche. The mention of Go-specific concepts like 'embedding', 'value receivers', 'accept interfaces, return structs', and 'compile-time interface checks' makes it very unlikely to conflict with other skills, even other Go-related skills focused on different topics. | 3 / 3 |
Total | 12 / 12 Passed |
Implementation
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This is a strong, comprehensive Go structs and interfaces skill with excellent actionability through concrete code examples and clear decision tables. The progressive disclosure is well-handled with cross-references to related skills. The main weakness is moderate verbosity — some explanatory prose restates things Claude already knows, and the Common Mistakes table partially duplicates inline guidance, though overall token efficiency is reasonable for the breadth of topics covered.
Suggestions
Trim explanatory sentences that restate what the code already shows (e.g., 'Callers get full access to the returned type's fields and methods; consumers upstream can still assign the result to an interface variable if needed') to improve conciseness.
Consider removing or condensing the Common Mistakes table since most entries duplicate guidance already provided in the corresponding sections above.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The skill is generally well-written but includes some unnecessary explanatory text that Claude already knows (e.g., 'This keeps the consumer in control of the contract', 'Callers get full access to the returned type's fields and methods'). The content could be tightened in several places, though it avoids the worst verbosity. The Common Mistakes table at the end partially duplicates guidance already given inline. | 2 / 3 |
Actionability | The skill provides fully executable, copy-paste-ready Go code examples throughout. Every principle is backed by concrete code showing both good and bad patterns, with specific type signatures, struct definitions, and real standard library usage. | 3 / 3 |
Workflow Clarity | This is primarily a design patterns/reference skill rather than a multi-step workflow skill. For its purpose, the content is clearly sequenced with logical progression from interface design principles through embedding, DI, tags, and receivers. Decision tables (embed vs named field, pointer vs value) provide clear guidance for choosing between approaches. | 3 / 3 |
Progressive Disclosure | The skill has a clear structure with well-organized sections and appropriate cross-references to related skills (naming, design patterns, DI, code style). References are one level deep and clearly signaled with arrow notation. The content is appropriately scoped without being monolithic. | 3 / 3 |
Total | 11 / 12 Passed |
Validation
81%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 9 / 11 Passed
Validation for skill structure
| Criteria | Description | Result |
|---|---|---|
metadata_field | 'metadata' should map string keys to string values | Warning |
frontmatter_unknown_keys | Unknown frontmatter key(s) found; consider removing or moving to metadata | Warning |
Total | 9 / 11 Passed | |
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Table of Contents
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