Golang struct and interface design patterns — composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, and pointer vs value receivers. Use this skill when designing Go types, defining or implementing interfaces, embedding structs or interfaces, writing type assertions or type switches, adding struct field tags for JSON/YAML/DB serialization, or choosing between pointer and value receivers. Also use when the user asks about "accept interfaces, return structs", compile-time interface checks, or composing small interfaces into larger ones.
92
92%
Does it follow best practices?
Impact
Pending
No eval scenarios have been run
Passed
No known issues
Quality
Discovery
100%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This is an excellent skill description that thoroughly covers specific Go struct and interface design patterns with concrete actions, comprehensive trigger terms, and explicit 'Use when' guidance. It uses proper third-person voice throughout and provides enough detail to distinguish it from other Go-related or general programming skills. The description is detailed without being padded, and every phrase serves a clear purpose for skill selection.
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | Lists multiple specific concrete actions and patterns: composition, embedding, type assertions, type switches, interface segregation, dependency injection via interfaces, struct field tags, pointer vs value receivers. These are all concrete, well-defined Go concepts. | 3 / 3 |
Completeness | Clearly answers both 'what' (Golang struct and interface design patterns with specific enumeration) and 'when' (explicit 'Use this skill when...' clause with multiple trigger scenarios, plus an 'Also use when...' clause for additional triggers). | 3 / 3 |
Trigger Term Quality | Excellent coverage of natural terms a Go developer would use: 'Go types', 'interfaces', 'embedding structs', 'type assertions', 'type switches', 'struct field tags', 'JSON/YAML/DB serialization', 'pointer and value receivers', 'accept interfaces, return structs', 'compile-time interface checks'. These are all terms users would naturally say. | 3 / 3 |
Distinctiveness Conflict Risk | Highly specific to Go struct/interface design patterns, which is a clear niche. The triggers are Go-specific (embedding, type switches, value receivers, struct field tags) and unlikely to conflict with general programming skills or other Go skills focused on different areas like concurrency or error handling. | 3 / 3 |
Total | 12 / 12 Passed |
Implementation
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This is a high-quality Go skill that covers struct and interface design patterns comprehensively with excellent actionability — nearly every principle is illustrated with concrete, executable code and clear good/bad contrasts. The progressive disclosure is well-handled with cross-references to related skills. The main weakness is moderate verbosity: some explanations could be trimmed (e.g., the Common Mistakes table largely restates inline guidance), and a few concepts are over-explained for Claude's level of knowledge.
Suggestions
Consider removing or condensing the 'Common Mistakes' table since most entries restate rules already given with code examples inline, or consolidate the inline guidance into just the table to avoid duplication.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The skill is generally well-written but includes some unnecessary explanations Claude would already know (e.g., explaining what composition vs inheritance means, explaining what embedding promotes). The standard library interfaces table and some of the tag directive tables, while useful as reference, add bulk. The 'Common Mistakes' table at the end partially duplicates guidance already given inline. However, most content earns its place with concrete code examples. | 2 / 3 |
Actionability | Nearly every guideline is backed by executable, copy-paste-ready Go code examples with clear good/bad contrasts. The code is real Go (not pseudocode), covers concrete patterns like compile-time interface checks, type switches, struct tags, and noCopy sentinels. The tables for field tags and receiver choice provide immediately applicable decision criteria. | 3 / 3 |
Workflow Clarity | This is primarily a design patterns/reference skill rather than a multi-step workflow skill. For its purpose, the sequencing is clear: principles are presented in logical order (interface design → struct design → embedding → DI → tags → receivers → advanced patterns). Decision tables (embed vs named field, pointer vs value) serve as clear decision checkpoints. No destructive or batch operations are involved, so validation loops aren't needed. | 3 / 3 |
Progressive Disclosure | The skill provides a well-structured overview with clear cross-references to related skills (naming, design patterns, DI, code style) at the end. Content is organized into logical sections with headers. References are one level deep and clearly signaled with the arrow notation. Even without bundle files, the structure is appropriate for a standalone reference skill. | 3 / 3 |
Total | 11 / 12 Passed |
Validation
81%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 9 / 11 Passed
Validation for skill structure
| Criteria | Description | Result |
|---|---|---|
metadata_field | 'metadata' should map string keys to string values | Warning |
frontmatter_unknown_keys | Unknown frontmatter key(s) found; consider removing or moving to metadata | Warning |
Total | 9 / 11 Passed | |
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Table of Contents
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