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Discover and install skills to enhance your AI agent's capabilities.

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livecodes

live-codes/livecodes

Open-source, client-side code playground supporting 90+ languages/frameworks. Runs entirely in the browser with SDK for embedding. Entry point for all LiveCodes skills.

Skills

jasonkneen/tiny-world-builder

Use when adding or modifying WebXR, AR placement, VR immersion, headset controller input, or XR rendering modes in Tiny World Builder.

Skills

jasonkneen/tiny-world-builder

Use when visually testing Tiny World Builder UI, camera, ghost opacity, buildings, tile geometry, or frontend polish in the browser.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder's mode indicator, boot tool selection, or Esc-to-Select behaviour.

Skills

jasonkneen/tiny-world-builder

Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook.

Skills

jasonkneen/tiny-world-builder

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing Tiny World Builder tile/object repeat-click behavior, terrain stacking, floors/intensity, fences, rocks, walls, crops, or Monument Valley-like height/detail growth.

Skills

jasonkneen/tiny-world-builder

Use when editing the Tiny World Builder repo, especially tiny-world-builder.html, to preserve the static classic-script Three.js r185 app structure and local edit/reload workflow.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js and engine/landscape/*.js, and the procedural-noise toolkit.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder Settings modal tabs, panels, controls, rendering/world/material/crowd/AI settings, or settings accessibility.

Skills

jasonkneen/tiny-world-builder

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex gotcha that has burned us twice.

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

Skills

jasonkneen/tiny-world-builder

Use when changing ghost board generation, path / road / river continuity, deterministic regen, edge connections, or anything that runs inside makeGhostWorld in tiny-world-builder.html.

Skills

jasonkneen/tiny-world-builder

Use when changing ghost boards, multiplayer preview boards, panning, ghost visibility, jigsaw reveal, or any visibility behavior around the active Tiny World board.

Skills

jasonkneen/tiny-world-builder

Use when changing the Mesh Terrain sculptor — the opt-in voxel-block landscape designer that paints per-voxel materials and pull/push-sculpts flat-topped blocks, then keeps the block mesh as the rendered terrain. Module engine/world/46-mesh-terrain.js.

Skills

jasonkneen/tiny-world-builder

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

Skills

jasonkneen/tiny-world-builder

Use when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly Pizza models, material palettes, scale/orientation, silhouettes, clouds/planes/crop dusters, and toolbar thumbnails.

Skills

jasonkneen/tiny-world-builder

Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

Skills

jasonkneen/tiny-world-builder

Use when changing the home island layout, edge dressing, undersides, autoincentive sponsor banner (now a top-left logo-adjacent DOM banner), plane/crop-duster flight paths, banner streamers, or which side of the island is "front".

Skills

jasonkneen/tiny-world-builder

Use when changing Tiny World Builder API, webhook, SSE, MCP, plugin, or automation examples.

Skills

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