Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
orangehrm/orangehrm Reference for managing OrangeHRM Composer and Yarn dependencies — where composer.json and package.json files live, running package-manager commands inside the Docker dev environment, using the lowest supported PHP version from the relevant composer.json for Composer install/update/require, respecting packageManager fields, avoiding npm/package-lock drift, and keeping lockfiles generated by package managers. Use whenever the user adds, updates, removes, installs, audits, or troubleshoots PHP Composer packages, frontend packages, Yarn workspaces, Node/npm tooling, or dependency lockfiles. | Skills | — |
orangehrm/orangehrm Reference for OrangeHRM's `hs_hr_config` key/value settings table — `ConfigService` (the runtime accessor with typed getters/setters and `KEY_*` constants), `ConfigServiceTrait` for DI access, `ConfigHelper` (the migration-time accessor used during install/upgrade), key naming convention (`<module>.<descriptor>`), and the deliberate choice of when to use a config row vs. a proper entity-backed setting. Use whenever the user is adding a runtime-tunable setting, reading a config value from a service or command, working out where a magic constant should live, or asking why `hs_hr_config.name` is the column instead of `key`. Companion to `services` (ConfigService is the canonical service trait consumer), `migrations` (where new config keys get seeded via `getConfigHelper()`), `entities` (the alternative — structured settings get an entity). | Skills | — |
orangehrm/orangehrm Reference for OrangeHRM supported-version alignment across PHP, Composer, installer system requirements, MySQL/MariaDB, webservers, browser/frontend targets, Node/Yarn, Docker dev-environment services, and GitHub Actions matrices. Use whenever the user asks about supported versions, changes PHP/database/browser/Node/webserver support, edits composer constraints, installer/config/system_requirements.php, package-manager metadata, CI workflow matrices, Docker dev-env versions, or release/runtime compatibility. | Skills | — |
orangehrm/orangehrm Reference for OrangeHRM's authorization model — how REST endpoints and Vue/page controllers are gated by authentication, role-based screen/data-group permissions, and the marker interface that opts controllers out for pre-login routes. Use whenever the user is adding a new REST endpoint or page, making something public (login / forgot-password / version / captcha-style routes), debugging a 403 / "Unauthorized" / "Session expired" response, asking about user roles, data groups, screen permissions, the `self` flag, or `CapableViewController`. Covers both the runtime mechanism and the seeding patterns (the `permission/api.yaml` and `permission/screens.yaml` conventions). The actual seeding executes inside a database migration — migration mechanics are a separate concern (see the `migrations` skill), this skill includes only the minimal migration stub needed to land a permission change. | Skills | — |
ziguishian/xhs-visual-director-skill Use this skill when planning, redesigning, or reviewing Xiaohongshu carousel visuals, covers, 3:4 image posts, page-by-page visual direction, image-generation prompts, style selection, layout critique, or XHS captions. It acts as a senior visual director for 小红书图文, not a generic copywriting assistant. | Skills | — |
amElnagdy/guard-skills Review generated or changed WordPress code — plugins, themes, and blocks — before it ships. Best used reactively after an agent writes, edits, or reviews code touching WordPress APIs: add_action/add_filter, shortcodes, meta boxes, AJAX handlers, REST routes, WP_Query or $wpdb, widgets, or WP-CLI commands. Use on 'review this plugin', 'is this safe to ship', 'make this translatable', 'speed up this query', or after tasks like 'write a plugin' or 'add an endpoint/shortcode/meta box'. Enforces escaping and sanitization, nonces plus capability checks, prepared database queries, core-API-first development, translation-ready strings, and query/caching discipline. DO NOT USE for WooCommerce-specific order, product, or checkout logic (use woo-guard), non-WordPress PHP, generic code quality review (use clean-code-guard), test code review (use test-guard), server or hosting configuration, or conceptual WordPress questions. | Skills | — |
amElnagdy/guard-skills Review generated or changed WooCommerce code — extensions, payment and shipping integrations, checkout customizations, and order/product logic — before it ships. Best used reactively after an agent writes, edits, or reviews code touching WooCommerce APIs: wc_get_order, wc_get_orders, wc_get_product, WC() cart or session, woocommerce_* hooks, Store API endpoints, payment gateways, order or product meta, HPOS, subscriptions, or bookings. Use on 'review this Woo plugin', 'is this HPOS compatible', or after tasks like 'write a WooCommerce extension', 'add a checkout field', 'hook into the order flow', or 'update stock'. Enforces HPOS-safe order access, CRUD over direct meta, feature-compatibility declarations, server-side checkout validation, money-handling discipline, and hooks over template overrides. DO NOT USE for WordPress code without WooCommerce APIs (use wp-guard), generic code review (use clean-code-guard), test review (use test-guard), or store configuration and admin-screen questions. | Skills | — |
amElnagdy/guard-skills Review generated or changed test code against universal testing rules before it ships. Best used reactively after an agent writes, edits, generates, or refactors tests, before presenting, committing, or merging them. Use for pytest (test_*.py, *_test.py), PHPUnit/Pest (*Test.php), Jest/Vitest (*.test.ts, *.spec.js), Go (*_test.go), files under tests/, __tests__/, or spec/, and review requests like 'write tests for X', 'add tests', 'test this', 'review these tests', or PR diffs containing tests. Can also guide test writing when explicitly invoked before the work. This skill is the quality gate that prevents AI-generated test bloat. DO NOT USE for production or implementation code review (use clean-code-guard), CI or test-runner configuration, running or debugging tests, or general architecture discussion. | Skills | — |
amElnagdy/guard-skills Review generated or changed documentation before it ships — READMEs, API references, docstrings, PHPDoc/JSDoc, changelogs, tutorials, and doc sites. Best used reactively after an agent writes or edits docs, after code changes documented behavior, or before publishing docs. Use when the user says 'review the docs', 'is this documentation accurate', 'update the docs', 'write a README', 'document this API', 'add a docstring', or 'add a changelog entry'. Core job: verify every referenced function, flag, endpoint, config key, and code sample against the source; catch docs-vs-code drift; strip filler and unverifiable claims. DO NOT USE for production code review (use clean-code-guard), test review (use test-guard), marketing copy or blog posts, prose style editing of non-technical writing, or documentation site theming. | Skills | — |
amElnagdy/guard-skills Review generated or changed production code before it ships, using Clean Code, SOLID, DRY, KISS, YAGNI, and LLM-specific failure-mode checks in any programming language. Best used reactively after an agent writes, edits, refactors, or fixes code, before presenting, committing, or merging the result. Use when the user asks "review this PR", "is this safe to merge?", "make this cleaner", "audit this code", "refactor this", "fix this bug", or after a coding agent produced implementation code. Can also guide writing when explicitly invoked before a risky edit. Invoke it on your own initiative the moment you finish writing, editing, or refactoring non-trivial production code, before presenting or committing — don't wait to be asked. DO NOT USE for factual/conceptual questions, CI/tooling config, git workflow, running/debugging tests, pure architecture discussion, prose writing, data analysis, or test-code review (use test-guard). | Skills | — |
majidmanzarpour/threejs-game-skills Verify and release Three.js browser games. Combines playtest QA, automated bot playtests, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, visual test harness decisions, packaged canvas-pixel inspection with measured metrics, console checks, and release risk reports. | Skills | — |
majidmanzarpour/threejs-game-skills Generate and edit 2D image assets for Three.js games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed threejs-3d-generator. Also use for direct image editing when the user provides an image path. | Skills | — |
majidmanzarpour/threejs-game-skills Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion. | Skills | — |
majidmanzarpour/threejs-game-skills Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues. | Skills | — |
majidmanzarpour/threejs-game-skills Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration. | Skills | — |
majidmanzarpour/threejs-game-skills Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, technical art, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, shaders, VFX readability, render budgets, LOD/instancing, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough. | Skills | — |
zanwei/design-dna Extract, define, and apply design DNA across three dimensions: design system (tokens), design style (qualitative feel), and visual effects (Canvas, WebGL, 3D, particles, shaders, scroll effects, etc.). Use this skill when: (1) a user wants to see the full 3-dimension design structure/schema, (2) a user provides images, screenshots, or URLs of reference designs and wants them analyzed into a structured JSON profile covering all three dimensions, (3) a user has a Design DNA JSON and content and wants a design generated from it, or (4) any combination of these phases. Triggers on "design DNA", "extract design style", "analyze design", "design tokens from reference", "generate design from JSON", "design system from screenshot", "design profile", "style guide JSON", "visual effects analysis", "design with effects", "3d design analysis". | Skills | — |
NyxTides/ppt-image-first Build presentation plans for PPT / slides / decks through a conversation-first workflow, then propose multiple visual directions with preview images before writing deck specs. Use when the user asks to create a PPT, presentation, deck, 答辩稿, 路演 deck, 产品介绍 PPT, 汇报 PPT, or when the user has only a topic or rough materials and needs help clarifying structure, style, and page planning before generation. | Skills | — |
repowise-dev/claude-code-prompts Designs clear, testable prompts for agent workflows. Use when creating new prompts, refining weak prompts, or establishing reusable prompting patterns. | Skills | — |
repowise-dev/claude-code-prompts Defines practical standards for implementation-focused coding agents. Use when creating or editing code, especially when reliability, clarity, and low-risk delivery are required. | Skills | — |
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