Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
heygen-com/hyperframes A tiled headline surface flips cell by cell under a sweeping depth field to reveal the rear headline. HyperFrames block, 1920×1080, 8s, 18 variables. | Skills | — |
heygen-com/hyperframes Leaves sweep through the frame and part to reveal the headline. HyperFrames block, 1920×1080, 12s, 11 variables. | Skills | — |
heygen-com/hyperframes Use when audio already placed in a HyperFrames composition needs to be mixed: fade-in/fade-out, crossfade, track gain or volume, volume automation, ducking, a music bed that fights a voiceover (voiceover carve), effects on a track (EQ, compressor, limiter, gate, saturation, delay, reverb, chorus, phaser, bitcrush), automation envelopes drawn on a track's volume or any effect parameter, or one submix bus carrying a chain, a fader and an automation clock for several tracks at once (`<hf-audio-group>`). Don't use for sourcing or generating audio — finding BGM, SFX, or making a voiceover is `/media-use`. Don't use for clip timing or track layout, which is `/hyperframes-core`. | Skills | — |
heygen-com/hyperframes Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-flash guard and how the injector overlaps wrappers, holds final frames, ping-pongs tracks, and stamps lint-clean template code onto the master timeline. Does NOT contain the per-transition catalog — see the transition registry for individual transition entries. | Skills | |
heygen-com/hyperframes House-style oversized macOS cursor technique for HyperFrames launch videos. Load whenever a scene involves cursors or a pointer-led action, when kicking off a UI scene, when igniting a morph/transition/typing run with a click, or when a scene reads as static, dead, or stale and needs a cheap high-yield source of motion to carry the viewer's eye and segment them out of the stale state. Covers cursor size/look (incl. brand-motif cursors), the off-screen entry law, tip-targeting and the click tap, click-ignites-the-next-beat, and exit / cross-scene handoff. | Skills | |
heygen-com/hyperframes GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-motion routes. Routes to the low-level technique skills (cut-the-curve — the full catalog incl. waterfall entry + nudge curve, oversized-cursor, seam-craft). These rules SUPERSEDE generic / upstream motion guidance. [continuity, direction, vector, momentum, seam, transition, ease, performance, idle-motion, narrative-motion, film-grammar] | Skills | |
heygen-com/hyperframes The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pacing by element weight, and the 10/65/25 slide ratio. Read before authoring any transition, text-beat handoff, kinetic text entry, or group reposition. [depth, zoom, inverse-zoom, scale-sign, mirrored-zoom, rack-focus, pacing, velocity, cut-the-curve, waterfall, stagger, cascade, kinetic-text, title-card, segment-opener, nudge, slide, easing, group-motion, z-depth, motion-graphics, cinematic, transition, blur, directional-continuity] | Skills | |
heygen-com/hyperframes Turn a weekly changelog .md into a finished branded changelog video (square 1080, ~45-60s, Annie VO, animated brand background, mock-UI visualizations, lowkey captions). Use when the user provides a changelog/digest markdown and wants the weekly video, or says "changelog video". Self-contained — fonts, background, lexicon, and scripts ship in this skill. | Skills | |
heygen-com/hyperframes Overlay doctrine for the embedded-captions workflow — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when centering a composition on the true frame center under captions. Quotes the rail+embed model from embedded-captions and constraint | Skills | |
novuhq/novu Reach the actual human you're working for via the `human` CLI (ask/approve/choose/tell) when you need a decision, approval, or notification and no one is watching this terminal right now. Use for background/autonomous/scheduled runs, risky or irreversible actions, and genuine multi-way ambiguity — not for routine questions the current chat user can just answer next turn. | Skills | — |
hugohe3/ppt-master AI-driven presentation workflow for generating editable PPTX decks and slides, reconstructing page visuals, creating reusable Brand/Style/Layout/Deck workspaces, filling native PPTX templates, and enhancing finished PPTX files. Use when the user asks to create, generate, reconstruct, regenerate, beautify, redesign, template, fill, or enhance a presentation, PPT, PPTX, slide deck, or courseware — including adding narration or animation to one — requests a presentation-authored narrated/self-running video, or mentions ppt-master. | Skills | — |
multica-ai/multica Use for Multica platform actions the runtime brief does not fully cover: issue and PR contracts, charts and files in comments, mentions, agents, squads, autopilots, projects, runtimes, skill import. Not for the product code you are working on. | Skills | — |
multica-ai/multica Superseded by the multica-platform skill — load that instead. This file only records where the Multica issue contracts moved to. | Skills | — |
abhigyanpatwari/GitNexus Use when the user wants to rename, extract, split, move, or restructure code safely. Examples: "Rename this function", "Extract this into a module", "Refactor this class", "Move this to a separate file" | Skills | — |
abhigyanpatwari/GitNexus Use when the user wants the GitNexus engineering pipeline run end-to-end on a task: gitnexus-plan (plan depth chosen up front), a blocking gate to execute with gitnexus-work or stop, finishing with a gitnexus-review of the result. Examples: "/gitnexus-lfg Add retry support to the ingestion pipeline", "run the gitnexus pipeline on this", "plan, build and review this feature". | Skills | — |
abhigyanpatwari/GitNexus Use when the user wants to know what will break if they change something, or needs safety analysis before editing code. Examples: "Is it safe to change X?", "What depends on this?", "What will break?" | Skills | — |
abhigyanpatwari/GitNexus Use when the user asks about GitNexus itself — available tools, how to query the knowledge graph, MCP resources, graph schema, or workflow reference. Examples: "What GitNexus tools are available?", "How do I use GitNexus?" | Skills | — |
abhigyanpatwari/GitNexus Use when the user asks how code works, wants to understand architecture, trace execution flows, or explore unfamiliar parts of the codebase. Examples: "How does X work?", "What calls this function?", "Show me the auth flow" | Skills | — |
abhigyanpatwari/GitNexus Use when the user is debugging a bug, tracing an error, or asking why something fails. Examples: "Why is X failing?", "Where does this error come from?", "Trace this bug" | Skills | — |
pbakaus/impeccable Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks. | Skills | — |
Can't find what you're looking for? Evaluate a missing skill.