Discover and install skills to enhance your AI agent's capabilities.
| Name | Contains | Score |
|---|---|---|
PurpleAILAB/Decepticon ANY.RUN Threat Intelligence Lookup workflow — query hashes, domains, IPs, and behavioral indicators against ANY.RUN's sandbox corpus. Covers TI Lookup query syntax, search operators, free tier constraints, result correlation with engagement findings, and integration with sandbox analysis. | Skills | |
SeemSeam/claude_codex_bridge Draft CCB workflow task packets, readiness recommendations, and candidate clarification questions without mutating authoritative state. | Skills | |
PurpleAILAB/Decepticon NetExec (CrackMapExec successor) — unified SMB/LDAP/MSSQL/WinRM/RDP/SSH/FTP/VNC protocol auth + post-auth modules. 200+ modules incl. BloodHound auto-ingest, ESC1-15 scanning, PrintNightmare, LDAP relay. | Skills | |
gadievron/raptor Orchestrates multi-agent forensic investigations on public GitHub repositories, coordinating parallel evidence collection, hypothesis formation, verification, and report generation. | Skills | |
basicmachines-co/basic-memory Capture a durable engineering decision in Basic Memory with rationale, alternatives, consequences, and affected work. | Skills | |
basicmachines-co/basic-memory Create an immutable Codex handoff in Basic Memory and return an exact bm-orient resume command. | Skills | |
HughYau/qiushi-skill 触发:当你从零起步、资源极少、需要先找到最小可行切入口并建立稳定根据地时调用;常见信号包括 bootstrap、MVP、pilot、first foothold、小团队起步。 English: Trigger when starting from almost nothing and needing a viable foothold before scaling up. Use this skill to build a durable base, start small, and grow from a validated nucleus instead of scattering effort. | Skills | |
HughYau/qiushi-skill 触发:当多个任务同时争夺时间、注意力、算力或预算,必须确定主攻方向并停止分散用力时调用;常见信号包括优先级过多、资源紧张、推进分散、需要决定先做什么。 English: Trigger when limited resources are being split across too many tasks and one main target must be chosen. Use this skill to concentrate effort, sequence work decisively, and finish a meaningful breakthrough before expanding. | Skills | |
IvanMurzak/Unity-MCP List all Unity-MCP tools registered in the connected Unity Editor instance. Optional regex filter matches against tool name, description, and argument names/descriptions. Use the `includeDescription` / `includeInputs` toggles to control the response size. | Skills | |
IvanMurzak/Unity-MCP Capture a screenshot from a Unity `Camera` and return it as a PNG image for direct LLM inspection. Falls back to `Camera.main` (then any active camera) when `cameraRef` is null. Width and height are capped to keep response size manageable. | Skills | |
IvanMurzak/Unity-MCP Retrieve the list of root GameObjects in the specified opened scene (or the active scene when `openedSceneName` is empty). Supports token-saving path-scoped reads over the root-GameObjects array via `paths` or `viewQuery`. Use 'scene-list-opened' to enumerate scenes. | Skills | |
IvanMurzak/Unity-MCP Find C# methods across every loaded assembly by name / type / parameters — including private methods. Returns serialized `MethodData` entries usable as schemas for 'reflection-method-call'. | Skills | |
IvanMurzak/Unity-MCP Return script execution timing (frame time, fixed dt, time scale, frame count, runtime) plus Mono / GC memory usage in MB. | Skills | |
IvanMurzak/Unity-MCP Get serialized data for a Unity `UnityEngine.Object` — all serializable fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Pair with 'object-modify' when you need to write back. | Skills | |
IvanMurzak/Unity-MCP Get detailed information about a specific Component on a GameObject — type, enabled state, and (optionally) serialized fields and properties. Supports token-saving path-scoped reads via `paths` or `viewQuery`. Use 'gameobject-find' to list components first. | Skills | |
PurpleAILAB/Decepticon Adversary-emulation profile for APT33 (Elfin, Peach Sandstorm, HOLMIUM), a suspected Iranian state-sponsored espionage group, mapped to MITRE ATT&CK G0064 with Decepticon emulation guidance. | Skills | |
IvanMurzak/Unity-MCP Open the prefab edit stage for a prefab instance or prefab asset GameObject. Modifications inside the edit stage propagate to all instances. Pair with 'assets-prefab-close' to exit the stage when done. | Skills | |
IvanMurzak/Unity-MCP Create a Prefab (or Prefab Variant) at a project asset path. Source can be a scene GameObject (`gameObjectRef`) or an existing prefab asset (`sourcePrefabAssetPath`). Creates intermediate folders if missing. Use 'gameobject-find' to locate the source GameObject first. | Skills | |
fern-api/fern How to author custom commands for the x-fern-default-test CLI using the co-generated SDK. | Skills | |
fern-api/fern How to author custom commands for the openapi-request-body-ref CLI using the co-generated SDK. | Skills |
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