Build authoritative real-time multiplayer servers with Colyseus 0.17+. Use when implementing rooms, schema state sync, client message validation, matchmaking, authentication, reconnection handling, or server-side anti-cheat constraints. Keywords: colyseus, room lifecycle, schema, multiplayer, websocket, matchmaking, onJoin, onLeave, onDrop, allowReconnection.
Overall
score
99%
Does it follow best practices?
Validation for skill structure
{
"name": "pantheon-ai/colyseus-multiplayer",
"version": "0.1.0",
"private": false,
"summary": "Build authoritative real-time multiplayer servers with Colyseus 0.17+. Use when implementing rooms, schema state sync, client message validation, matchmaking, authentication, reconnection handling, or server-side anti-cheat constraints. Keywords: colyseus, room lifecycle, schema, multiplayer, websocket, matchmaking, onJoin, onLeave, onDrop, allowReconnection.",
"skills": {
"colyseus-multiplayer": {
"path": "SKILL.md"
}
}
}Install with Tessl CLI
npx tessl i pantheon-ai/colyseus-multiplayer@0.1.0