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r3f-lighting

React Three Fiber lighting - light types, shadows, Environment component, IBL. Use when adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance.

62

Quality

74%

Does it follow best practices?

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SecuritybySnyk

Passed

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tessl review fix ./.agents/skills/r3f-lighting/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

65%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A comprehensive, actionable R3F lighting reference with strong code examples and good section organization. Its main weaknesses are the monolithic structure with no progressive disclosure to bundle files and the absence of explicit validation checkpoints in its setup sequences.

Suggestions

Move detailed reference material (e.g., full drei helper catalog, common lighting setups) into separate files under references/ and link to them from SKILL.md to improve progressive disclosure.

Add explicit verification steps to the Shadow Setup workflow (e.g., confirm shadow-camera frustum covers the scene via the CameraHelper, check shadow-bias for acne/peter-panning) to add validation checkpoints.

De-duplicate the useHelper/shadow-helper examples shown in multiple sections, or consolidate them into a single 'Helpers' reference, to tighten conciseness.

DimensionReasoningScore

Conciseness

Mostly lean reference prose with one-line descriptions plus code, assuming React/Three.js knowledge; minor redundancy (useHelper and shadow-helper patterns repeated across sections) could be trimmed.

4 / 5

Actionability

Abundant concrete, copy-paste-ready TSX snippets covering common cases, but several snippets omit imports (e.g., useRef in DirectionalWithTarget) and a few use loose patterns, leaving minor gaps.

4 / 5

Workflow Clarity

Sequences exist in places (shadow setup: enable on Canvas, configure casters; common lighting setups), but there are no explicit validation checkpoints or feedback loops, and the skill is more reference catalog than guided workflow.

3 / 5

Progressive Disclosure

Well-organized with clear headers, a Quick Start, and an overview table, but it is a ~670-line monolithic file with no bundle files; detailed reference material (drei helpers, common setups) that could live in separate files is inlined.

3 / 5

Total

14

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong, well-structured description that names the domain, lists concrete capabilities, and provides explicit 'Use when' trigger guidance. Minor improvements could add common synonyms (HDR/HDRI, R3F) and clarify the boundary with materials/textures skills.

Suggestions

Add common synonyms/extensions users might say, e.g., 'HDR/HDRI', 'R3F', or 'lighting setup', to broaden trigger-term coverage.

Clarify the boundary with r3f-textures/r3f-materials to reduce overlap risk around environment maps and light response.

DimensionReasoningScore

Specificity

Lists several concrete capabilities ('light types, shadows, Environment component, IBL') and concrete trigger actions ('adding lights, configuring shadows, setting up environment lighting, or optimizing lighting performance'), with minor gaps (e.g., animated lighting, helpers not mentioned).

4 / 5

Completeness

Explicitly answers both 'what' (light types, shadows, Environment component, IBL) and 'when' via a concrete 'Use when ...' trigger clause, matching the anchor for clearly answering both.

5 / 5

Trigger Term Quality

Natural phrases users would say are present ('adding lights', 'configuring shadows', 'environment lighting', 'optimizing lighting performance'), but a few common synonyms/extensions are missing (e.g., 'HDR/HDRI', 'lighting setup', 'R3F').

4 / 5

Distinctiveness Conflict Risk

'React Three Fiber lighting' is a clear niche with distinct triggers, but environment/IBL coverage has minor overlap risk with sibling skills like r3f-textures (environment maps).

4 / 5

Total

17

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (674 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
AzizBelhassan/timeverse
Reviewed

Table of Contents

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