Content
60%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-organized, highly actionable R3F lighting reference with concrete copy-paste examples throughout, undermined by being a monolithic 670-line SKILL.md. It explains basic light concepts Claude already knows and inlines an entire component API catalog that should live in one-level-deep reference files.
Suggestions
Split the bulk into bundle references (e.g., references/light-types.md, references/drei-helpers.md, references/common-setups.md) and keep SKILL.md as a lean overview with clearly signaled one-level-deep links, per the Quick Start + 'See [FILE].md' pattern.
Delete explanations of basic three.js semantics (e.g., 'Emits light in all directions. Like a light bulb.') and deduplicate repeated import statements and component boilerplate across snippets.
Fix subtly broken examples — pass the ref (not lightRef.current?.shadow.camera) to useHelper, include React imports in component snippets — and add a short decision guide for choosing between ContactShadows, AccumulativeShadows, and shadow-map approaches.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is mostly lean, prop-annotated code, but it explains basic three.js concepts Claude already knows ("Illuminates all objects equally. No direction, no shadows.", "Emits light in all directions. Like a light bulb.") and repeats import/boilerplate across many snippets. It could be tightened, matching the 'mostly efficient but includes some unnecessary explanation' anchor rather than the fully lean anchor 4. | 3 / 5 |
Actionability | Nearly all guidance is concrete, executable TSX covering the common cases (Quick Start, every light type, Environment, Stage, ContactShadows), but there are minor gaps: component snippets omit React imports, and "useHelper(lightRef.current?.shadow.camera, CameraHelper)" passes a resolved value where a ref is required. This fits 'mostly executable guidance with minor gaps' rather than the fully copy-paste-ready anchor 5. | 4 / 5 |
Workflow Clarity | Sections are clearly organized (overview table, per-type reference, complete ready-made setups like Three-Point Lighting and Studio Lighting) and no destructive/batch operations require validation. However, there is no guidance for choosing among the overlapping shadow/lighting approaches (e.g., ContactShadows vs AccumulativeShadows vs shadow maps), leaving the apply-which-one workflow implicit, so it stops short of anchor 5. | 4 / 5 |
Progressive Disclosure | All ~670 lines live inline in SKILL.md with zero bundle files or reference pointers — the per-light prop reference, the entire drei helpers catalog (Environment, Lightformer, Sky, Stars, Stage, ContactShadows, AccumulativeShadows, SoftShadows, BakeShadows), common setups, and animation patterns are content that clearly belongs in separate reference files. In-file section headers are better than anchor 2's 'no section headers' example, but the complete absence of any cross-file disclosure for a 670-line reference puts it noticeably below the midpoint between anchors 2 and 3. | 2 / 5 |
Total | 13 / 20 Passed |