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axiom-audit-spritekit

Use when the user wants to audit SpriteKit game code for common issues — physics bitmask issues, draw call waste, node accumulation, and action leaks.

Quality

84%

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

88%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

An exceptionally actionable, well-sequenced audit prompt: exact search patterns, per-pattern verification and fix guidance, explicit checkpoints, and structured output rules. The only notable trade-off is that everything lives inline in SKILL.md with minor trimmable verbosity, rather than splitting reference material into separate files.

DimensionReasoningScore

Conciseness

The body is dense and instructional — exact grep patterns, verification steps, and fix snippets — with no padding explaining SpriteKit basics, but impact rationales and the overall length leave minor instances that could be trimmed, matching 'efficient; minor instances of over-explanation'.

4 / 5

Actionability

Fully executable guidance throughout: copy-paste regex patterns ('class\\s+\\w+\\s*:\\s*SKScene', 'touch\\.location\\(in:\\s*self\\.view'), concrete fixes ('let location = touch.location(in: self)', 'node.run(action, withKey: "spawnLoop")'), and a defined output template covering the common audit cases.

5 / 5

Workflow Clarity

A clear five-phase sequence with explicit validation checkpoints — 'For every grep match, use Read to verify the surrounding context before reporting', 'Present this map in the output before proceeding' — plus false-positive and output-limit rules, satisfying the top anchor for sequenced workflows with verification loops.

5 / 5

Progressive Disclosure

Well-sectioned with a clear phase structure and one-level-deep cross-references in the Related section (no nested chains, and no bundle files exist to verify), but ~330 lines are fully inlined — the eight pattern details and the Phase 3 table could live in reference files — leaving minor organization gaps short of the top anchor.

4 / 5

Total

18

/

20

Passed

Description

71%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A clear, specific description with an explicit 'Use when' clause and a distinct SpriteKit auditing niche. Its main weakness is trigger-term breadth: the activation vocabulary largely restates the domain rather than capturing the natural phrases a user with a game problem would actually say.

Suggestions

Add natural trigger phrases to the description, e.g. 'Use when the user mentions SpriteKit, gameplay bugs, frame drops, memory leaks in their game, or asks to check/review their game code for issues.'

Include common user-side synonyms such as 'game performance', 'physics not working', or 'nodes not responding to touch' so the skill fires on symptom-led prompts, not just 'audit' requests.

Optionally mention one or two additional high-value areas from the body (e.g. touch handling, scene-transition leaks) so the description's coverage better matches the skill's actual scope.

DimensionReasoningScore

Specificity

Names the domain (SpriteKit game code auditing) and lists four concrete issue areas — 'physics bitmask issues, draw call waste, node accumulation, and action leaks' — but omits other covered areas like coordinate confusion and debug overlays, so coverage has minor gaps rather than being comprehensive.

4 / 5

Completeness

Both what ('audit SpriteKit game code for common issues' with four named issue classes) and when ('Use when the user wants to audit SpriteKit game code') are explicitly present, but the 'when' clause restates the 'what' rather than offering distinct concrete trigger phrases, so it falls short of the level-5 anchor.

4 / 5

Trigger Term Quality

'SpriteKit' and 'audit' are natural terms users would say, but the trigger vocabulary is narrow and domain-circular — common phrasings like 'check my game for issues', 'frame drops', 'game is slow', or 'memory leak' are missing, matching the 'some relevant keywords but missing common variations or synonyms' anchor.

3 / 5

Distinctiveness Conflict Risk

SpriteKit-specific auditing with named issue types (bitmasks, draw calls, node accumulation, action leaks) occupies a clear niche with distinct triggers and minimal conflict risk against other skills.

5 / 5

Total

16

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository

CharlesWiltgen/Axiom

Path

axiom-codex/skills/axiom-audit-spritekit/SKILL.md

Reviewed

Table of Contents

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