Content
73%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-built router skill: crisp symptom-to-reference routing, concrete gotcha details that assume Claude's competence, and clear boundaries around external suites. Its main costs are redundancy — the identical route table appears in five formats — and referenced files that are absent from the bundle being evaluated.
Suggestions
Drop one of the two duplicate Decision Tree renderings — the dot graph and the numbered list below it encode the same 15 routes; keep the numbered list, which renders reliably in any viewer and saves ~20 lines.
Collapse Example Invocations into the Quick Reference table (or vice versa): both are lookup aids covering the same mappings, and merging them removes another ~40 lines of repetition.
Verify the referenced files exist in the bundle — skills/spritekit.md, skills/game-input.md, skills/spritekit-ref.md, and skills/spritekit-diag.md were not present alongside SKILL.md, leaving the router's primary navigation targets dangling.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Every fact earns its place (no concept padding, specific gotchas like 'Physics bitmask issues (default 0xFFFFFFFF)'), but the same routing table is rendered five ways: the Quick Reference table, External Routes prose, the dot-graph Decision Tree, the numbered Decision Tree list, and Example Invocations. The dot graph and the numbered list immediately below it are literal duplicates of the same 15 routes, so the document could be roughly 40% shorter. | 3 / 5 |
Actionability | Routing is concrete and executable — exact file paths per symptom ('Physics contacts not firing → skills/spritekit-diag.md') plus actionable specifics ('TCTouchController.isSupported gate + connect/render/touch-routing setup', 'Half-screen collider shapes... never small circles', '[weak self] in all SKAction.run closures'). Not a 5: there is no code anywhere in the body, and external-suite pointers like 'See axiom-graphics (skills/scenekit.md)' name a destination without invocation mechanics beyond the auditor inline note. | 4 / 5 |
Workflow Clarity | This is a single-task router skill and its single action — route a stated need to the right reference — is unambiguous. The decision procedure is explicit (framework choice → need → exact file), consistent across every presentation, and no destructive or batch operation exists that would demand validation checkpoints. | 5 / 5 |
Progressive Disclosure | Textbook router structure: an overview body with clearly signaled, one-level-deep backticked references and organized lookup sections. Held below 5 because the referenced bundle files (skills/spritekit.md, skills/game-input.md, skills/spritekit-ref.md, skills/spritekit-diag.md) are not present in the provided bundle, so the navigation targets dangle and cannot be verified. | 4 / 5 |
Total | 16 / 20 Passed |