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assets-find-built-in

Search the built-in assets of the Unity Editor (located at Resources/unity_builtin_extra). Filters by name and/or type; built-in assets have no GUID so GUID-based lookups are not supported.

61

Quality

71%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/assets-find-built-in/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is highly actionable and clearly organized for a single-tool reference, with executable commands and recovery guidance. The main weakness is mild redundancy between the prose 'Inputs' and tabular 'Input' sections that could be consolidated.

Suggestions

Consolidate the 'Inputs' prose section with the 'Input' table to remove duplicate parameter descriptions and tighten the token budget.

Consider trimming the three example invocation variants to the recommended one plus a brief note, keeping the schemas as the core reference.

DimensionReasoningScore

Conciseness

Mostly efficient with executable commands and schemas, but the 'Inputs' prose section duplicates the 'Input' table and the bash example enumerates three invocation variants plus bulky inline JSON schemas, fitting 'mostly efficient but could be tightened'.

2 / 3

Actionability

Provides a fully executable copy-paste CLI command, alternative invocation patterns (--input-file, stdin pipe), and a concrete troubleshooting path for a missing CLI, matching 'fully executable code/commands; copy-paste ready'.

3 / 3

Workflow Clarity

This is a simple single-action skill whose action (call assets-find-built-in) is unambiguous, with ranking logic and a CLI-not-found recovery step, qualifying for 3 under the simple-skills note; no destructive/batch validation is needed for a read-only search.

3 / 3

Progressive Disclosure

Self-contained single-tool reference with no external bundle files and clearly organized sections (Inputs, Ranking, How to Call, Troubleshooting, Input, Output), satisfying the well-organized-sections criterion for a reference skill.

3 / 3

Total

11

/

12

Passed

Description

57%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly conveys a distinctive niche and concrete actions but omits an explicit 'Use when' trigger clause and leans on technical jargon, capping completeness and trigger-term quality at 2.

Suggestions

Add an explicit trigger clause such as 'Use when searching Unity Editor built-in assets by name or type.' to reach full completeness.

Soften the jargon (e.g. frame 'GUID-based lookups are not supported' around the user goal) and add natural variations like 'Unity built-in textures/materials'.

DimensionReasoningScore

Specificity

Names the domain ('built-in assets of the Unity Editor') and concrete actions ('Search', 'Filters by name and/or type') but lists only a couple of actions rather than a comprehensive set, matching the 'names domain and some actions' anchor.

2 / 3

Completeness

Clearly states what the skill does (search/filter built-in assets, no GUID support) but provides no explicit 'Use when...' trigger guidance for when to invoke it, capping completeness at 2 per the missing-trigger guideline.

2 / 3

Trigger Term Quality

Contains relevant natural terms ('built-in assets', 'Unity Editor', 'name', 'type') but leans on technical jargon ('Resources/unity_builtin_extra', 'GUID-based lookups') and omits common variations, fitting 'some relevant keywords but missing common variations'.

2 / 3

Distinctiveness Conflict Risk

Targets a clearly distinct niche (Unity Editor built-in assets, no GUIDs) that is unlikely to overlap with other skills, matching the 'clear niche with distinct triggers' anchor.

3 / 3

Total

9

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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