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assets-find

Search the Unity asset database using a search filter string. The filter accepts names, labels (`l:`), types (`t:`), AssetBundles (`b:`), areas (`a:`), and globs (`glob:`). See the body for the full filter syntax.

61

Quality

71%

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/assets-find/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

73%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is well-structured, actionable, and appropriately clear for a single read-only tool, scoring well on workflow clarity and actionability. The main drag is conciseness, hurt by a verbatim duplication of the filter syntax inside the input table.

Suggestions

Remove the duplicated filter-syntax paragraph from the `filter` input-table cell and reference the Filter syntax section instead to cut padding.

Replace the placeholder `string_value` in the CLI example with a realistic filter (e.g. `t:Material l:env`) so the example is immediately runnable.

Consider moving the full input/output JSON schemas into referenced files to keep SKILL.md as a lean overview.

DimensionReasoningScore

Conciseness

The body is mostly efficient with clear sections, but the filter syntax is described in prose and then re-stated verbatim inside the `filter` input-table cell as a long duplicated wall of text, which is unnecessary padding.

3 / 5

Actionability

Provides concrete, copy-paste-ready CLI invocations plus input-file and stdin alternatives and troubleshooting, but the example uses placeholder `string_value` rather than a realistic filter, leaving a minor gap.

4 / 5

Workflow Clarity

This is a single, unambiguous read-only search action with a clearly shown call form; the rubric's simple-skill exception allows a 5 for a single unambiguous action, and the destructive/batch validation cap does not apply to a query tool.

5 / 5

Progressive Disclosure

Well-organized into Filter syntax, How to Call, Input, and Output sections with no nested file references (no bundle files exist), though the full input and output JSON schemas are inlined rather than deferred, a minor organization gap.

4 / 5

Total

16

/

20

Passed

Description

70%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and clearly distinguishes the skill within the Unity asset-search niche, but it omits any 'when to use' trigger guidance, which caps its completeness. Adding a Use-when clause and a few natural synonyms/extensions would lift it.

Suggestions

Add an explicit 'Use when...' clause naming concrete triggers, e.g. 'Use when searching for Unity assets by name, label, type, AssetBundle, area, or glob pattern.'

Include natural synonyms and file extensions users actually say (e.g. '.prefab', '.mat', '.unity', 'find assets') to broaden trigger-term coverage.

Consider framing the enumerated filters as distinct capabilities to push specificity toward comprehensive coverage.

DimensionReasoningScore

Specificity

Names the domain ('Search the Unity asset database using a search filter string') and enumerates several concrete filter capabilities (names, labels `l:`, types `t:`, AssetBundles `b:`, areas `a:`, globs `glob:`), but the action set reduces to a single search operation with sub-features rather than multiple distinct actions, so it stops short of a 5.

4 / 5

Completeness

Clearly states what the skill does ('Search the Unity asset database...') and details the filter inputs, but provides no 'Use when...' clause or equivalent trigger guidance, which per the rubric caps completeness at 3.

3 / 5

Trigger Term Quality

Includes natural terms users would say ('Unity asset database', 'search filter', 'assets', 'labels', 'types', 'AssetBundles') alongside the technical prefixes, but misses common synonyms and file extensions like `.prefab`, `.mat`, or `.unity`.

4 / 5

Distinctiveness Conflict Risk

The Unity-specific asset-database niche and the distinctive filter prefixes (`l:`, `t:`, `b:`, `a:`, `glob:`) give it a clear, non-overlapping trigger surface with minimal conflict risk against other skills.

5 / 5

Total

16

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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