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assets-move

Move or rename assets at the given project paths. Refreshes the AssetDatabase at the end. Use 'assets-find' to locate the assets first.

52

Quality

57%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/assets-move/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

61%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is actionable and well-structured with executable commands, but duplicates input descriptions and lacks an explicit validation/feedback checkpoint for a batch asset-move operation.

Suggestions

Add a post-move validation step — e.g. 'Check response.Errors; for any failed pairs, correct the paths and re-run those pairs' — to address the batch-operation cap on workflow clarity.

Collapse the '## Inputs' prose list and '## Input' table into a single representation to remove duplication and tighten conciseness.

Fix the call example so sourcePaths/destinationPaths use array literals (e.g. ["Assets/Old.prefab"]) instead of the misleading 'string_value' placeholder.

DimensionReasoningScore

Conciseness

The body is mostly efficient with no concept over-explanation, but the '## Inputs' prose list and the '## Input' table duplicate each other, and the full inline input/output JSON schemas add length that could be trimmed.

3 / 5

Actionability

Provides copy-paste-ready executable commands for basic, file, and stdin invocation plus a troubleshooting fix, but the example placeholder 'string_value' mismatches the array type in the schema — a minor gap.

4 / 5

Workflow Clarity

This is a batch/destructive operation (arrays of asset moves) and the body only implicitly surfaces errors via response.Errors with no explicit validate/verify or retry checkpoint, so the batch-operation cap at 3 applies.

3 / 5

Progressive Disclosure

No bundle files exist, but the body is well-organized into clear sections (Inputs, Behavior, How to Call, Troubleshooting, Input, Output); keeping schemas inline is reasonable for a single tool, with only minor organization gaps.

4 / 5

Total

14

/

20

Passed

Description

53%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and clearly Unity-scoped, but lacks an explicit 'Use when...' trigger clause, capping completeness and leaving trigger-term coverage narrow.

Suggestions

Add an explicit trigger clause, e.g. 'Use when moving or renaming Unity assets, or when the user asks to relocate or reorganize project files', to lift completeness above the cap of 3.

Broaden trigger-term coverage with natural synonyms such as 'relocate', 'reorganize', or 'repath assets'.

State the Unity/AssetDatabase context up front (e.g. 'Move or rename Unity project assets…') to sharpen specificity and distinctiveness.

DimensionReasoningScore

Specificity

Names the asset domain with concrete actions ('Move or rename assets', 'Refreshes the AssetDatabase'), but move/rename are effectively one capability plus a side effect, so it stops at 1-2 concrete actions rather than several.

3 / 5

Completeness

It clearly states what the skill does, but offers no 'Use when...' trigger clause — 'Use assets-find to locate the assets first' is a cross-tool pointer, not a when-condition, so the missing-trigger cap at 3 applies.

3 / 5

Trigger Term Quality

'move', 'rename', and 'assets' are natural terms a user would say, but coverage is limited with no synonyms or variations (e.g. relocate, reorganize) and no file-extension or context triggers.

3 / 5

Distinctiveness Conflict Risk

The AssetDatabase reference pins it to a Unity-asset niche with distinct move/rename triggers; only minor overlap risk with sibling asset skills keeps it just below a 5.

4 / 5

Total

13

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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