Content
72%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is highly actionable with copy-paste CLI examples and a clear precondition, but it presents the input redundantly across three sections and lacks a verification checkpoint for the destructive save:false path. Tightening the input presentation and adding a discard-confirmation note would lift conciseness and workflow clarity.
Suggestions
Consolidate the input documentation: keep either the ## Inputs prose or the ## Input table, not both, and let the JSON Schema carry the formal contract.
Add an explicit verification/checkpoint note for the destructive path, e.g. "Before setting save:false, confirm there are no unsaved prefab changes to preserve."
Trim the duplicated AssetObjectRef description in the output schema to a single occurrence to reduce token cost.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The `save` parameter is described three times (## Inputs prose, ## Input table, and the Input JSON Schema) and the output schema repeats the AssetObjectRef description twice. It is not a 1 because no space is spent explaining concepts Claude already knows, and not a 3 because the redundant input presentation and verbose schema descriptions could be tightened. | 2 / 3 |
Actionability | "unity-mcp-cli run-tool assets-prefab-close --input '{ \"save\": false }'" is a fully executable, copy-paste-ready command, augmented with input-file and stdin variants. It is not a 2 because the guidance is concrete and complete rather than pseudocode or abstract. | 3 / 3 |
Workflow Clarity | The single action is unambiguous and a precondition is documented ("Throws when no prefab stage is currently open"), but `save: false` discards unsaved changes — a destructive outcome — with no validation or verification checkpoint before discarding. Per the destructive-operation guideline, missing verification caps workflow clarity at 2. | 2 / 3 |
Progressive Disclosure | The skill is a self-contained single-tool doc with well-organized sections (Inputs, Behavior, How to Call, Troubleshooting, Input, Output) and one clearly signaled one-level reference ("Read the /unity-initial-setup skill"). With no bundle files to split into, well-organized sections suffice for a 3. | 3 / 3 |
Total | 10 / 12 Passed |