Content
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A clean, actionable, well-organized tool-wrapper skill whose main weakness is redundancy: inputs are documented in three overlapping forms. Consolidating the prose, table, and schema would improve token efficiency.
Suggestions
Collapse the prose 'Inputs' list and the 'Input' table into a single source of truth to remove duplicated parameter descriptions.
Move the full input/output JSON schemas (especially the verbose AIGD.GameObjectRef $defs) into a referenced file, keeping only the essential shape inline.
Promote the assets-find prerequisite into a short numbered 'Workflow' step so the two-tool sequence is explicit rather than implied.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly efficient with no conceptual padding, but the parameters are described three times (prose 'Inputs', the 'Input' table, and the full 'Input JSON Schema'), and the verbose output schema with all $defs/descriptions could be trimmed or moved to a reference. | 2 / 3 |
Actionability | Provides a fully executable copy-paste bash command plus --input-file and stdin variants, giving concrete, ready-to-run guidance. | 3 / 3 |
Workflow Clarity | A single-tool skill whose one action (call assets-prefab-instantiate) is unambiguous, with a troubleshooting note; per the simple-skill scoring note this qualifies for full marks. | 3 / 3 |
Progressive Disclosure | No bundle files exist and none are needed; the body is self-contained and organized into clear, well-signaled sections (Inputs, How to Call, Troubleshooting, Input, Output), with only a one-level cross-reference to the /unity-initial-setup skill. | 3 / 3 |
Total | 11 / 12 Passed |