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assets-shader-list-all

List all shaders available in the project assets and packages, sorted by name. Use this to discover a valid `shaderName` for 'assets-material-create'.

72

Quality

87%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is concise, actionable, and well-organized for a simple single-task tool-wrapper skill, with executable commands and clear schemas. The only nit is the placeholder input field ("nothing": "string_value"), which is cosmetic and does not reduce usability.

DimensionReasoningScore

Conciseness

The body is lean and assumes competence: no concept explanations, just a behavior summary, executable invocation, troubleshooting, and compact input/output schemas; every section earns its place.

3 / 3

Actionability

It provides a fully executable copy-paste command plus file/stdin variants and concrete troubleshooting for a missing CLI, matching the score-3 executable-guidance anchor.

3 / 3

Workflow Clarity

This is a simple single-task skill whose single action (run the tool, get sorted shader names) is unambiguous, with behavior and troubleshooting making the flow clear; per the simple-skills note this scores 3.

3 / 3

Progressive Disclosure

A compact skill with no external references and no bundle files, organized into clear sections (Behavior, How to Call, Troubleshooting, Input, Output), matching the under-50-lines note that well-organized sections alone can score 3.

3 / 3

Total

12

/

12

Passed

Description

75%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is clear and complete with an explicit use-trigger, but it describes a single action and leans on technical/tool-name terms rather than a broad spread of natural user phrasings. Strengthening trigger-term coverage would raise the weakest dimensions.

Suggestions

Broaden trigger terms to natural user phrasings, e.g. "Use when the user asks what shaders are available, needs to find a shader, or needs a shaderName for assets-material-create."

Add a second concrete action verb to lift specificity, e.g. "Lists and returns the names of all shaders ..." to better match the multi-action score-3 anchor.

DimensionReasoningScore

Specificity

It names one concrete action ("List all shaders ... sorted by name") but does not enumerate multiple distinct concrete actions, matching the score-2 anchor rather than the multi-action score-3 example.

2 / 3

Completeness

It states what ("List all shaders ... sorted by name") and an explicit when ("Use this to discover a valid shaderName for 'assets-material-create'"), satisfying the explicit-trigger requirement for a 3.

3 / 3

Trigger Term Quality

"shaders" is a relevant natural keyword, but the trigger is tied to a sibling tool name ("assets-material-create") and lacks common natural variations like "find shader" or "what shaders are available", so it matches the score-2 anchor.

2 / 3

Distinctiveness Conflict Risk

The niche is narrow (listing shaders to feed a specific material-creation tool) with a distinct, tool-specific trigger, making conflict with other skills unlikely.

3 / 3

Total

10

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12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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