Content
88%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A compact, actionable tool-wrapper skill with executable commands and a clear single-step workflow. Structure is good and references are shallow, though the call-invocation block is marginally heavier than needed and the placeholder 'nothing' input is confusing.
Suggestions
Trim the How-to-Call alternatives to the one or two most relevant methods for a no-input tool, or justify why stdin/input-file variants matter here.
Clarify or remove the placeholder 'nothing' input parameter and its example value, which reads as noise rather than guidance.
Optionally state the output clearly in prose (a sorted list of shader names) so the expected result is obvious without parsing the JSON schema.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is largely lean with concrete commands, but the How-to-Call section presents three invocation methods (inline, input-file, stdin) plus a troubleshooting note that slightly exceeds what a no-argument tool requires. | 4 / 5 |
Actionability | It provides copy-paste ready, fully executable CLI commands covering the common case, with explicit fallbacks for complex input and missing binary scenarios. | 5 / 5 |
Workflow Clarity | This is a single, unambiguous read-only action (run the tool, receive a sorted shader list); per the simple-skill exception, a single clear action with no destructive/batch risk qualifies for the top score. | 5 / 5 |
Progressive Disclosure | Content is organized into clear sections (Behavior, How to Call, Input, Output) with a clearly signaled one-level reference to /unity-initial-setup; minor gaps only, e.g. the odd 'nothing' input parameter adds mild noise. | 4 / 5 |
Total | 18 / 20 Passed |