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editor-application-set-state

Start / stop / pause the Unity Editor 'playmode'. Use 'editor-application-get-state' to inspect the current state first. Throws if the project currently has compilation errors.

62

Quality

73%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

68%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is actionable and reasonably well-structured with executable CLI examples, but workflow_clarity is capped at 3 because the documented failure condition (compilation errors) lacks an explicit validate/feedback loop, and the inlined JSON schemas introduce mild verbosity.

Suggestions

Add an explicit validation/feedback step for the compilation-error failure path (e.g. 'If it throws, run editor-application-get-state to confirm IsCompiling, fix errors, then retry').

Move the large Output JSON Schema into a separate reference file and link to it from SKILL.md to improve progressive disclosure and token efficiency.

Consolidate the three CLI invocation variants into one primary example with the others as brief notes.

DimensionReasoningScore

Conciseness

The body is mostly efficient and avoids explaining concepts Claude already knows, but the full inline input/output JSON schemas and the triplicated 'How to Call' block add length that could be trimmed or externalized.

4 / 5

Actionability

Provides concrete, executable CLI commands including an inline example and stdin/file variants, with only minor gaps such as omitting the example JSON values that match the described behavior.

4 / 5

Workflow Clarity

The skill is effectively single-action but the body is missing an explicit validation checkpoint for the documented failure path (compilation errors); the error condition is described but there is no validate-then-retry loop, which caps it at 3.

3 / 5

Progressive Disclosure

Content is well organized into labeled sections (Inputs, Behavior, How to Call, Output schema) and points to the /unity-initial-setup skill for setup detail, though the large inline output schema could be split into a reference file.

4 / 5

Total

15

/

20

Passed

Description

78%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, distinctive, and names concrete actions with natural trigger terms. Its main weakness is the absence of an explicit 'Use when...' trigger clause, which keeps completeness and trigger_term_quality at the upper-mid range rather than full marks.

Suggestions

Add an explicit 'Use when...' clause (e.g. 'Use when you need to enter, exit, or pause Unity play mode') to fully answer the 'when' dimension.

Include common synonyms users might say, such as 'enter play mode' or 'runtime', to broaden trigger-term coverage.

DimensionReasoningScore

Specificity

Lists several concrete actions ('Start / stop / pause the Unity Editor playmode') and references the prerequisite get-state tool, with only minor coverage gaps (e.g. resume is implied but not named).

4 / 5

Completeness

Clearly answers 'what' (start/stop/pause playmode) and implies 'when' via the prerequisite state-check, but lacks an explicit 'Use when...' trigger clause, which caps it below 5.

4 / 5

Trigger Term Quality

Uses natural terms a user would say ('playmode', 'start', 'stop', 'pause', 'compilation errors') with good coverage, though common synonyms like 'enter play mode' or 'runtime' are absent.

4 / 5

Distinctiveness Conflict Risk

Targets a narrow Unity Editor niche with a specific tool name and playmode focus, making it clearly distinct and unlikely to trigger for the wrong skill.

5 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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