Content
73%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is actionable and well-structured for a single-purpose tool skill, with executable CLI examples and clear sections. Its main weakness is conciseness: parameters are described twice and the GameObjectRef $defs are duplicated across the Input and Output schemas.
Suggestions
Remove the duplicate parameter list — keep either the Inputs bullets or the Input table, not both — and fill in the empty `primitiveType` description.
De-duplicate the `AIGD.GameObjectRef` / `UnityEngine.Vector3` $defs between the Input and Output JSON schemas (reference one shared definition instead of repeating it).
Use a real Vector3 object example for `position`/`rotation`/`scale` in the How-to-Call sample instead of `"string_value"` so the example is copy-paste correct.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly efficient with clear sections, but the parameter list is described twice (Inputs bullets and the Input table — the latter with an empty `primitiveType` description) and the full `AIGD.GameObjectRef` $defs are duplicated verbatim between the Input and Output JSON schemas, which is notable token padding. | 3 / 5 |
Actionability | Provides concrete, executable CLI commands (`unity-mcp-cli run-tool gameobject-create --input ...`, `--input-file`, stdin pipe) plus concrete troubleshooting fixes; minor gap is that the example uses `"string_value"` placeholders for `position`/`rotation`/`scale` which are actually Vector3 objects. | 4 / 5 |
Workflow Clarity | This is a single-purpose creation skill with an unambiguous single action — call the tool with the JSON input — and a concrete troubleshooting path for the CLI-not-found case; no validation feedback loop is required for a non-destructive create operation. | 5 / 5 |
Progressive Disclosure | Well-organized into clearly headed sections (Inputs, How to Call, Troubleshooting, Input, Output) with a one-level-deep, clearly signaled reference to the /unity-initial-setup skill; the large inline and duplicated JSON schemas are a minor organization gap but no nested references exist. | 4 / 5 |
Total | 16 / 20 Passed |