Content
50%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is well-structured and mostly actionable, with executable CLI examples and thorough schemas, but it is heavily padded by duplicated JSON schema boilerplate and generic CLI usage instructions. The batch workflow also lacks a verification step, and the large inline schemas belong in a separate reference file.
Suggestions
Deduplicate the JSON schemas: define the GameObjectRef structure once (or move both schemas to a references/ file) instead of repeating the identical $defs block in the Input and Output sections.
Replace the generic unity-mcp-cli invocation boilerplate (stdin/file/pipe instructions, npm troubleshooting) with one skill-specific example, and fix the example input so gameObjectRefs is an array of refs matching the schema.
Add a verification step after duplication, e.g. re-query via gameobject-find or check the post-call Selection to confirm the duplicates exist before reporting success.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Roughly 100 of ~170 lines are two JSON schemas that repeat the identical AIGD.GameObjectRef definition verbatim, and the "How to Call"/"Troubleshooting" blockquote is generic unity-mcp-cli boilerplate unrelated to this specific skill. Noticeably verbose with several padded/duplicated sections, matching anchor 2 rather than anchor 3's mostly-efficient profile. | 2 / 5 |
Actionability | Provides executable CLI commands, complete input/output schemas, and a concrete troubleshooting section. Falls short of 5 because the example value "gameObjectRefs": "string_value" contradicts the schema's array type, so the primary example is not copy-paste correct. | 4 / 5 |
Workflow Clarity | The Behavior section gives a coherent sequence (resolve refs atomically, invoke DuplicateGameObjectsUsingPasteboard, mark scenes dirty) and notes duplicates are reachable via post-call Selection, but there is no verification step for confirming the batch duplication succeeded. Per the rubric guideline, a batch operation without validation/verification caps workflow clarity at 3. | 3 / 5 |
Progressive Disclosure | Section headers (Inputs, Behavior, How to Call, Input, Output) give reasonable structure, but the ~100 lines of duplicated schema content are API-reference material inlined in SKILL.md with no bundle files or external references at all. Some structure exists, but content that should be separate is inline, matching anchor 3. | 3 / 5 |
Total | 12 / 20 Passed |