Content
56%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is well structured with concrete CLI mechanics, a clear surface-precedence rule, and full schema documentation, but it never shows a worked example with real values and inlines the entire JSON schemas that belong in a reference file. Verification guidance exists but is thin for a batch-modification tool.
Suggestions
Move the Input/Output JSON schemas to a references/ file (e.g. references/schema.md) and keep a one-level-deep pointer plus a compact example in SKILL.md.
Add one end-to-end worked example with real values, e.g. a pathPatchesPerGameObject entry changing a Vector3 field on a named GameObject, including the expected Logs output.
Add a brief fix-and-retry loop: how to interpret Warning/Error LogEntry results when fields are ignored or not found, and what to do next.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The prose sections are lean, but the ~140-line inline JSON schema largely duplicates the Input table and carries filler descriptions ('Array of GameObjects in opened Prefab or in the active Scene' repeated across defs). It is not 4 because the table-plus-schema duplication could be tightened; it is not 2 because nothing explains concepts Claude already knows. | 3 / 5 |
Actionability | The CLI call forms are concrete and runnable (run-tool, --input-file, stdin heredoc) and the schema fully specifies structure, but the main example is placeholder template text ('"gameObjectRefs": "string_value"', which the schema says is an object array) and there is no worked example of a real diff or patch. It is not 4 because constructing the input is the crux of this tool and is never demonstrated; it is not 2 because the mechanics and path syntax are fully concrete. | 3 / 5 |
Workflow Clarity | The single-invocation workflow is unambiguous: surface selection with a stated precedence order (jsonPatch → pathPatches → diff), path syntax, call command, and a verification cue ('Check the result of this command to see what was changed'). A verification step is present, so the batch-operation cap does not bind; it is not 5 because there is no explicit fix-and-retry loop if fields are ignored or errors returned. | 4 / 5 |
Progressive Disclosure | Sections are clearly headed and well organized, but the skill is ~250 lines with the bulk being inline input/output JSON schemas — content that belongs in a references/ file for a skill of this size. It is not 4 because the split should clearly happen here; it is not 2 because the in-body structure itself is good. | 3 / 5 |
Total | 13 / 20 Passed |