Content
85%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is actionable and well-structured with a clear, validated workflow, but loses conciseness through repeated input definitions and a redundant restatement of the description.
Suggestions
Consolidate the packageId definition into a single section; drop either the '## Inputs' list, the Input table, or the JSON Schema to avoid triple repetition.
Remove the opening paragraph that restates the frontmatter description, or replace it with non-duplicative guidance.
Trim the three invocation variants to the recommended stdin form plus a one-line pointer to alternatives.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly efficient, but the `packageId` input is restated across three sections (Inputs, the Input table, and the Input JSON Schema) and the opening paragraph rephrases the frontmatter description, adding redundancy that could be tightened. | 2 / 3 |
Actionability | Provides copy-paste-ready, executable commands (`unity-mcp-cli run-tool package-remove --input '...'` and `--input-file` variants) plus a concrete example value (`com.unity.textmeshpro`). | 3 / 3 |
Workflow Clarity | The Behavior section sequences the operation with explicit validation (offline `Client.List` check) and error feedback (`PackageNotFound`, surfacing Unity's error message), appropriate for this single-task skill. | 3 / 3 |
Progressive Disclosure | No bundle files exist and none are needed; the body is organized into clear, well-labeled sections (Inputs, Behavior, How to Call, Troubleshooting, Output), which suffices for a self-contained skill. | 3 / 3 |
Total | 11 / 12 Passed |