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profiler-get-memory-stats

Return memory statistics snapshot from UnityEngine.Profiling.Profiler — reserved, allocated, mono heap, graphics, etc. (in MB).

64

Quality

76%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/profiler-get-memory-stats/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is highly actionable with executable commands and exact API mappings, and is well-organized for a single-purpose tool skill, but it carries some token waste from a redundant input schema and an output schema that duplicates the field list.

Suggestions

Drop or trim the empty 'nothing' input parameter and its JSON schema block since it carries no real information.

Consider collapsing the full output JSON schema or keeping only the Fields table to avoid duplicating the same per-field descriptions twice.

DimensionReasoningScore

Conciseness

The body is mostly lean and reference-style, but the vestigial single-field 'nothing' input (empty description plus a full JSON schema block) and the output JSON schema duplicating the Fields table add unnecessary tokens.

2 / 3

Actionability

Provides fully executable, copy-paste-ready CLI commands with file and stdin variants, exact Profiler API mappings per field, and concrete troubleshooting steps.

3 / 3

Workflow Clarity

A simple single-purpose read-only tool whose single action is unambiguous via the 'How to Call' section with invocation variants and a troubleshooting branch; no destructive multi-step operation requiring checkpoints.

3 / 3

Progressive Disclosure

No bundle files exist and the content is well-organized into clear sections (Fields, Behavior, How to Call, Input, Output), which suffices for a self-contained single-purpose skill.

3 / 3

Total

11

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and distinctive about what the skill returns, but lacks an explicit 'when to use' trigger clause and relies more on API jargon than natural trigger terms a user would say.

Suggestions

Add an explicit 'Use when...' clause (e.g., 'Use when the user asks about Unity memory usage, heap size, or profiler memory stats') to raise completeness to 3.

Include natural trigger terms users would actually say (e.g., 'memory usage', 'memory leak', 'RAM') rather than only the UnityEngine.Profiling.Profiler API name.

DimensionReasoningScore

Specificity

Lists multiple concrete memory categories ('reserved, allocated, mono heap, graphics, etc. (in MB)') beyond naming the domain, matching the 'lists multiple specific concrete actions' anchor.

3 / 3

Completeness

It answers 'what' clearly but has no 'Use when...' clause or equivalent explicit trigger guidance, so per the rubric completeness is capped at 2.

2 / 3

Trigger Term Quality

Relevant domain keywords ('memory statistics', 'mono heap', 'graphics', 'in MB') are present but lean on technical API jargon ('UnityEngine.Profiling.Profiler') and miss natural user-spoken variations like 'memory usage' or 'RAM'.

2 / 3

Distinctiveness Conflict Risk

The Unity Profiler memory-counters niche is specific and distinct, making it unlikely to trigger for the wrong skill.

3 / 3

Total

10

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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