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profiler-start

Enable Unity's runtime profiler and open the Profiler window. Idempotent: calling when already enabled returns the current enabled state without error.

64

Quality

76%

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SecuritybySnyk

Passed

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/profiler-start/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

85%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is well-organized, executable, and clear for a simple single-purpose tool, with concrete commands and complete schemas; the main weakness is minor verbosity in the input-passing guidance and an empty placeholder parameter description.

Suggestions

Trim the "How to Call" section to one primary method and briefly mention the file/stdin alternatives rather than three full code blocks.

Replace the placeholder input parameter "nothing" (empty description) with a meaningful parameter or document why the tool takes no real input.

DimensionReasoningScore

Conciseness

The body is mostly efficient, but the "How to Call" section presents three overlapping input-passing methods and the input table has an empty description for the placeholder parameter "nothing", so it could be tightened.

2 / 3

Actionability

It provides copy-paste-ready executable commands (`unity-mcp-cli run-tool profiler-start --input ...`) plus complete input/output JSON schemas, matching the fully-executable anchor.

3 / 3

Workflow Clarity

This is a simple single-action skill whose action (enable profiler, open window, return true) is unambiguous, so per the simple-skills note workflow clarity scores 3 without a multi-step sequence.

3 / 3

Progressive Disclosure

The body is organized into clear sections (Behavior, How to Call, Troubleshooting, Input, Output) and its only external pointer ("Read the /unity-initial-setup skill") is one level deep and well signaled, with no bundle files to reference.

3 / 3

Total

11

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concrete and Unity-specific with good distinctiveness, but it omits any explicit "Use when..." trigger guidance and offers limited keyword variation, capping completeness and trigger quality at 2.

Suggestions

Add an explicit trigger clause, e.g. "Use when the user wants to start profiling Unity performance, analyze frame data, or open the Profiler window."

Broaden trigger terms to include natural variations like "profiling", "performance analysis", and "frame data".

DimensionReasoningScore

Specificity

"Enable Unity's runtime profiler and open the Profiler window" lists multiple concrete actions (enable profiler, open window) plus idempotent behavior, matching the multiple-specific-actions anchor rather than the single-domain anchor at 2.

3 / 3

Completeness

It clearly answers what the skill does but provides no "Use when..." trigger guidance, so per the missing-trigger clause completeness is capped at 2.

2 / 3

Trigger Term Quality

It includes the natural keyword "profiler" but lacks common variations users would say ("profiling", "performance", "frame data"), fitting the some-relevant-keywords-but-missing-variations anchor.

2 / 3

Distinctiveness Conflict Risk

The Unity-specific profiler niche with concrete triggers is clearly distinguishable and unlikely to fire for unrelated skills, matching the clear-niche anchor.

3 / 3

Total

10

/

12

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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