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tests-run

Execute Unity tests (`EditMode` or `PlayMode`) and return per-test results. Supports filtering by test assembly, namespace, class, and method. Refreshes the AssetDatabase first; defers execution across domain reloads if scripts changed. Precondition: every open scene must be saved — dirty scenes abort the run.

61

Quality

71%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./Unity-MCP-Plugin/.claude/skills/tests-run/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is well-structured, actionable, and appropriate for a single-call Unity test runner, with executable CLI examples and a clear domain-reload flow. The main weakness is mild verbosity from triplicated parameter descriptions and placeholder example values.

Suggestions

Collapse the duplicated parameter descriptions: keep either the prose 'Filters'/'Response toggles' sections or the Input table, not both, to save tokens.

Replace placeholder 'string_value' values in the How-to-Call example with one realistic minimal example (e.g. a real testMode and a testClass filter).

Consider moving the verbose output JSON schema (the $defs block) into a references/ file and linking to it, keeping only the top-level shape inline.

DimensionReasoningScore

Conciseness

The prose mostly assumes Claude's competence with no concept filler, but the filter and response-toggle descriptions are restated in both prose and the Input table, and the How-to-Call uses placeholder 'string_value' rather than trimmed real examples.

3 / 5

Actionability

Provides concrete executable commands (run-tool --input, --input-file, stdin pipe) plus troubleshooting fallbacks (npx, global install); only minor gaps from placeholder values in the primary example.

4 / 5

Workflow Clarity

For a single-call wrapper, the sequence is clear with implicit checkpoints (dirty-scene precondition + 'save them and retry', compilation-error short-circuit, Processing/resume across domain reloads), though there is no explicit verify-the-run-completed feedback loop.

4 / 5

Progressive Disclosure

No bundle files exist; the body is well-organized into clearly headed sections with a single one-level-deep pointer to /unity-initial-setup, but the large inline output JSON schema (verbose $defs) could arguably live in a separate reference file.

4 / 5

Total

15

/

20

Passed

Description

75%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific, concrete, and well-targeted to a distinct niche, but it omits an explicit 'when to use' trigger clause, which the rubric penalizes by capping completeness at 3.

Suggestions

Append a 'Use when ...' clause naming natural trigger phrases, e.g. 'Use when the user asks to run Unity tests, check EditMode/PlayMode test results, or filter tests by assembly, namespace, class, or method.'

Add common synonyms a user might say (e.g. 'unit tests', 'test runner', 'run my tests') to broaden trigger-term coverage.

Mention typical file/assembly extensions or naming (e.g. .dll test assemblies) to round out keyword coverage.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — execute Unity tests, return per-test results, filter by assembly/namespace/class/method, refresh AssetDatabase first, defer across domain reloads — covering the skill comprehensively.

5 / 5

Completeness

Clearly states what the skill does but lacks any 'Use when...' or equivalent explicit trigger guidance, which caps completeness at 3 per the rubric guidelines.

3 / 5

Trigger Term Quality

Strong natural terms (Unity tests, EditMode, PlayMode, test assembly, namespace, class, method) match what a user would say, but common synonyms and file extensions are absent.

4 / 5

Distinctiveness Conflict Risk

Targets a clear niche (Unity EditMode/PlayMode test execution with layered filters) with distinct triggers and minimal overlap with other skills.

5 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
IvanMurzak/Unity-MCP
Reviewed

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