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unity-version-split

Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants. Use when a file needs different implementations for different Unity versions due to API changes (e.g., EntityId vs int, GetEntityId vs GetInstanceID).

79

Quality

100%

Does it follow best practices?

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SecuritybySnyk

Passed

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SKILL.md
Quality
Evals
Security

Quality

Content

100%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is a tight, actionable guide with concrete guards, an explicit 5-step workflow including verification, and well-organized sections. It avoids over-explaining concepts Claude already knows.

DimensionReasoningScore

Conciseness

The body is lean, uses tables and code blocks efficiently, and assumes Claude's competence without explaining basic Unity/C# concepts; every token earns its place.

3 / 3

Actionability

It provides concrete file-naming tables, exact preprocessor guards, a specific API-mapping table, named tool calls (assets-refresh, console-get-logs), and a full before/after code example — copy-paste ready.

3 / 3

Workflow Clarity

A clear five-step sequence (Read → Identify → Create → Refresh → Verify) with an explicit verification step (console-get-logs for compile errors) and an important guardrail on not creating .meta files.

3 / 3

Progressive Disclosure

No bundle files exist; the body is well-organized into clear sections with one-level-deep signals to real codebase examples, satisfying the simple/well-organized-skill case.

3 / 3

Total

12

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise, specific, third-person, and includes an explicit Use-when trigger with concrete API examples. It cleanly answers both what and when for a clearly-distinct niche.

DimensionReasoningScore

Specificity

It names concrete actions ("Split a C# file into Unity 6.5+ and pre-Unity 6.5 variants") with concrete API-change examples, matching the multiple-specific-actions anchor.

3 / 3

Completeness

It explicitly answers both what (split into two variants) and when (explicit "Use when a file needs different implementations for different Unity versions due to API changes").

3 / 3

Trigger Term Quality

Terms like "different Unity versions", "Unity 6.5+", "EntityId vs int", "GetEntityId vs GetInstanceID" are the natural phrasings a user of this codebase would say, with good coverage.

3 / 3

Distinctiveness Conflict Risk

The Unity 6.5 EntityId/GetInstanceID niche is highly specific with distinct triggers, making conflict with other skills unlikely.

3 / 3

Total

12

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
IvanMurzak/Unity-MCP
Reviewed

Table of Contents

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