Content
85%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured skill body: a validated five-step workflow, terse actionable constraint lists, three nearly-executable C# patterns, and an exemplary one-level-deep reference table with load conditions. Remaining gaps are minor — a non-compilable field in one example and slight redundancy between code comments and the constraints list.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean with no padding — no explanations of what Unity or ECS is, terse MUST DO/MUST NOT checklists, and compact code. Minor trimmables keep it below 5: the textbook StateMachine/IdleState implementation and in-code comments ('never call GetComponent in Update') duplicate constraints already stated in the MUST DO list. | 4 / 5 |
Actionability | Three concrete C# classes (ObjectPool, PlayerController, StateMachine), named profiling tools (Unity Profiler, Unreal Insights), and a hard numeric gate (frame time ≤16 ms) provide mostly executable guidance. Not 5 because the PlayerController snippet is not copy-paste compilable (undeclared 'speed' field) and inline code covers Unity C# only, with Unreal/ECS/networking delegated to reference files. | 4 / 5 |
Workflow Clarity | The five-step Core Workflow has two explicit validation checkpoints (profile and verify frame time ≤16 ms before proceeding; run multiplayer latency/desync stress tests before shipping) plus an iterative fix loop ('Identify and resolve CPU/GPU bottlenecks iteratively'). This matches the top anchor: clear sequence, explicit validation, feedback loop. | 5 / 5 |
Progressive Disclosure | The Reference Guide table maps five topics to real, verified reference files (all five exist under references/ and are substantial), each with an explicit 'Load When' condition. References are one level deep and clearly signaled, and the inline content (core code patterns, constraints) is appropriately placed in the main file — matching the top anchor. | 5 / 5 |
Total | 18 / 20 Passed |