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design-lab

Conduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans. Use when the user wants to explore UI design options, redesign existing components, or create new UI with multiple approaches to compare.

82

1.64x
Quality

Does it follow best practices?

Impact

97%

1.64x

Average score across 3 eval scenarios

SecuritybySnyk

Passed

No known issues

SKILL.md
Quality
Evals
Security

Quality

Content

50%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The skill lays out a thorough, well-sequenced design-exploration workflow with concrete interview specs and file structures, but it is verbose with redundancy and relies on a critical template file that is missing from the bundle. Splitting the inlined templates and providing the referenced bundle files would materially improve it.

Suggestions

Provide the referenced bundle files (DESIGN_PRINCIPLES.md and templates/feedback/FeedbackOverlay.tsx) or inline a minimal FeedbackOverlay implementation, since the skill marks it as the PRIMARY feature that must never be omitted.

Deduplicate the recurring 'CRITICAL: FeedbackOverlay' warnings and the repeated 'Design Lab created!' presentation block, and trim explanations of concepts Claude already knows (Gestalt, Nielsen, ARIA/WCAG basics).

Move the full DESIGN_PLAN.md and DESIGN_MEMORY.md markdown templates into separate reference files and link to them one level deep, turning SKILL.md into a leaner overview.

DimensionReasoningScore

Conciseness

Mostly efficient with concrete phase structure, but padded with repetition (the FeedbackOverlay 'CRITICAL' warning and the 'Design Lab created!' block each recur multiple times) and explains concepts Claude already knows (Gestalt proximity, Nielsen heuristics, ARIA, WCAG contrast, 44px touch targets).

2 / 3

Actionability

Provides concrete AskUserQuestion specs, file trees, a JSON schema, and integration code, but the FeedbackOverlay — declared the PRIMARY feature that must NEVER be skipped — is only pointed at a template path (design-and-refine/templates/feedback/FeedbackOverlay.tsx) that is not present in the bundle, leaving the most critical component unimplemented.

2 / 3

Workflow Clarity

Phases 0–8 are clearly sequenced with confirm/abort checkpoints and an iterate-until-satisfied loop, but the destructive cleanup operation relies on light 'verify file paths' guidance rather than an explicit validation checkpoint before deletion, capping it per the destructive-operations guideline.

2 / 3

Progressive Disclosure

The body is a ~900-line monolithic file that inlines full DESIGN_PLAN.md and DESIGN_MEMORY.md templates that could live in separate files, and its only external references (DESIGN_PRINCIPLES.md, the FeedbackOverlay template) point to files absent from the bundle.

2 / 3

Total

8

/

12

Passed

Description

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is third-person, concise, and clearly answers both what the skill does and when to use it with natural trigger phrasing. It is a strong, well-scoped description with no over-claims.

DimensionReasoningScore

Specificity

Lists multiple concrete actions — 'Conduct design interviews, generate five distinct UI variations in a temporary design lab, collect feedback, and produce implementation plans' — matching the multi-action anchor.

3 / 3

Completeness

Explicitly states what it does (interview, generate variations, collect feedback, produce plans) and when to use it via a clear 'Use when...' clause, answering both what and when.

3 / 3

Trigger Term Quality

Covers natural user phrasings such as 'explore UI design options', 'redesign existing components', and 'create new UI with multiple approaches to compare', giving good keyword coverage.

3 / 3

Distinctiveness Conflict Risk

The 'design lab' / five-variations / interview niche is specific and unlikely to fire for unrelated skills, with distinct triggers around UI design exploration.

3 / 3

Total

12

/

12

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (921 lines); consider splitting into references/ and linking

Warning

Total

15

/

16

Passed

Repository
NeverSight/skills_feed
Reviewed

Table of Contents

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