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pixel-art

Pixel art w/ era palettes (NES, Game Boy, PICO-8).

60

Quality

75%

Does it follow best practices?

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SecuritybySnyk

Passed

No findings from the security scan

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tessl review fix ./optional-skills/creative/pixel-art/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This is a strong skill body: executable and verified code examples for both scripts, dense decision catalogs, a clear workflow with decision rules, and appropriate use of a one-level-deep reference file. The only notable defects are a duplicated clarify-rule, a missing feedback loop in verification, and a dangling ATTRIBUTION.md reference.

DimensionReasoningScore

Conciseness

The body is dense and operational with no padding explaining concepts Claude already knows — even the pipeline rationale ("Quantizing AFTER downscale keeps dithering aligned with the final pixel grid") is skill-specific and load-bearing. Minor trimmable redundancy remains: the clarify-at-most-twice rule is stated both in Step 2 ("Do NOT call `clarify` more than twice in a row") and again in Pitfalls ("call it at most twice per turn"), which keeps it just below anchor 5.

4 / 5

Actionability

The invocation sections provide copy-paste-ready Python (including the sys.path insert) and CLI examples that exactly match the real script signatures — `pixel_art_video(..., scene, duration, fps, seed, export_gif=True)` maps one-to-one onto the actual function parameters and argparse flags. The preset and scene catalogs enumerate concrete values for every option, and verification offers runnable checks (`Image.open(p).getcolors()`, `ffprobe`), fully covering the common cases.

5 / 5

Workflow Clarity

The workflow is an explicit three-step sequence (offer style → offer animation → generate) with clear decision rules for when to skip `clarify`, and a Verification section lists concrete checks. It falls short of anchor 5 because the checks are a trailing section rather than inline checkpoints with an explicit validate-and-retry feedback loop, though the non-destructive nature of the task means the batch-operation cap does not apply.

4 / 5

Progressive Disclosure

Good structure: the body is an overview with the decision-menu catalogs inline, and the detailed palette list is split into a clearly signaled, one-level-deep reference ("see `references/palettes.md` for the complete list — 28 named palettes total") that exists and matches the actual bundle. The gap keeping it below anchor 5: the Attribution section points to `ATTRIBUTATION.md`, which does not exist in the skill directory — a dangling reference.

4 / 5

Total

17

/

20

Passed

Description

61%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is concise and distinct, with accurate natural trigger terms, but it is a fragment rather than a complete description: it covers only the palette feature of the skill, omits image conversion and animation/video, and has no "Use when" guidance. Adding a trigger clause and naming both major capabilities would lift it substantially.

Suggestions

Add an explicit trigger clause, e.g. "Use when the user wants to turn a photo into retro pixel art or mentions pixel art, NES, Game Boy, PICO-8, 8-bit/16-bit, or retro game styling."

Name both major capabilities — image conversion ("Convert any image to pixel art") and the optional animation output ("optionally animate into a looping MP4/GIF with rain, snow, or fireflies") — so the description matches the skill's actual scope.

Include common synonyms such as "retro", "8-bit", "16-bit", and "SNES" as trigger terms alongside the current console names.

DimensionReasoningScore

Specificity

The description names the domain and one concrete capability — "Pixel art w/ era palettes (NES, Game Boy, PICO-8)" — with specific hardware examples, but omits the image-conversion input and the animation/video capability entirely, so coverage is far from comprehensive. It sits between anchor 2 (minimal actions) and anchor 3 (1-2 concrete actions); 3 fits best because the era-palette feature with named consoles is concrete rather than generic.

3 / 5

Completeness

It states a clear "what" (produces pixel art with era palettes) but contains no "Use when..." clause or equivalent trigger guidance, so the "when" is entirely absent. Per the rubric guideline, a missing "Use when" clause caps completeness at 3; it is not 2 because the "what" is specific rather than vague.

3 / 5

Trigger Term Quality

"Pixel art", "NES", "Game Boy", and "PICO-8" are exactly the natural phrases a user would say, giving good keyword coverage. Common synonyms and variations ("retro", "8-bit", "16-bit", "SNES", "arcade") are missing, which keeps it below anchor 5 but clearly above anchor 3's partial coverage.

4 / 5

Distinctiveness Conflict Risk

"Pixel art" carves a clear niche and the console names are distinctive triggers unlikely to fire the wrong skill. Minor overlap risk remains with generic image-styling skills because the description gives no trigger guidance for related phrasings like "make this retro", matching anchor 4 rather than anchor 5's fully distinct trigger set.

4 / 5

Total

14

/

20

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 13 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_version

'metadata.version' is missing

Warning

metadata_field

'metadata' should map string keys to string values

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

13

/

16

Passed

Repository

NousResearch/hermes-agent

Path

optional-skills/creative/pixel-art/SKILL.md

Reviewed

Table of Contents

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