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ios-design-consultant

UX and visual design consultant for iOS apps using Apple's Liquid Glass design system (iOS 26+). Use when asking about element positioning, layout decisions, visual hierarchy, or whether a design choice is "Apple-approved." Provides design rationale and guidance—not code. Helps create Apple Design Award-worthy apps.

62

Quality

73%

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SecuritybySnyk

Passed

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tessl review fix ./disabled-skills/ios-design-consultant/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

63%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-organized, actionable consultation skill with concrete decision frameworks, an anti-pattern table, and worked examples. Its main weaknesses are moderate redundancy, and 'Required Reading' references to docs/*.md files that are not actually bundled.

Suggestions

Remove the redundant Glass/content-layer restatement and the 'When to Use' list that duplicates the description, and trim 'Your Expertise' of concepts Claude already knows, to lift conciseness.

Either ship the six referenced docs/*.md files or drop the 'Required Reading' section so references are not dangling.

Add 1-2 explicit feedback/checklist checkpoints (e.g., 're-evaluate against anti-pattern table before finalizing') to push workflow clarity toward 5.

DimensionReasoningScore

Conciseness

Mostly purposeful but carries redundancy — the Glass/content layer split appears in both 'Glass Decisions' and 'Core Principles > Hierarchy Through Layers', 'When to Use' duplicates the description, and 'Your Expertise' lists concepts Claude already knows (HIG, visual hierarchy). Not a 4 because several sections could be tightened.

3 / 5

Actionability

Provides concrete decision rules ('Is it navigation or a control? → Use glass'), an anti-pattern table with fixes, and example consultations with specific answers including real API (ToolbarItem(placement: .topBarTrailing)). Not a 5 because some guidance stays at the rule-of-thumb level rather than fully exhaustive coverage.

4 / 5

Workflow Clarity

The 'How to Respond' section gives a clear 5-step sequenced approach and the Decision Frameworks are well-structured decision trees; no destructive/batch operations so the validation cap does not apply. Not a 5 because there are no explicit error-recovery/feedback checkpoints.

4 / 5

Progressive Disclosure

The body is well-sectioned and references are one-level deep with per-file descriptions, but the six referenced docs/*.md files do not exist (no bundle files present) — scored against the actual empty bundle structure per the guideline, these are dangling references, and much detail is inlined in the overview. Not a 2 because the structure and signaling are genuinely good; not a 4 because the referenced files are absent.

3 / 5

Total

14

/

20

Passed

Description

83%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is strong: third-person voice, explicit 'what' and 'when' with concrete trigger phrases, and a clearly defined iOS Liquid Glass niche. It is held back only by minor trigger-term synonym gaps (e.g., no 'HIG') and slight overlap with related iOS skills.

DimensionReasoningScore

Specificity

Lists several specific capability areas ('element positioning, layout decisions, visual hierarchy', 'Apple-approved', 'Apple Design Award-worthy') with only minor coverage gaps, fitting the 'lists several specific actions' anchor rather than the less comprehensive 3.

4 / 5

Completeness

Explicitly answers both 'what' ('UX and visual design consultant... Provides design rationale and guidance—not code') and 'when' ('Use when asking about...') with concrete trigger phrases, matching the 5 anchor; not below since 'when' is explicit, not weakly implied.

5 / 5

Trigger Term Quality

Includes natural phrasings users would say ('Apple-approved', 'Apple Design Award-worthy', 'element positioning', 'layout decisions') but omits common synonyms like 'HIG', so it sits above the 3 anchor but short of comprehensive 5.

4 / 5

Distinctiveness Conflict Risk

Has a clear niche (Apple's Liquid Glass, iOS 26+) with distinct triggers, but minor overlap risk with sibling iOS design skills it itself points to (/ios-ui-craft, /ios-liquid-glass), keeping it just below the minimal-conflict 5.

4 / 5

Total

17

/

20

Passed

Validation

100%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 16 / 16 Passed

Validation for skill structure

No warnings or errors.

Repository
Prisma-Labs-Dev/apple-skills
Reviewed

Table of Contents

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