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game-security-research

Authorized game-client, protocol, replay, and anti-tamper security research for local, self-hosted, or intentionally vulnerable training targets.

Quality

79%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./packages/decepticon/decepticon/skills/standard/reverser/game-security/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is a tight, well-structured instruction-only skill with a clear sequenced workflow, built-in validation via negative controls, and a promotion-rule checklist. It is strong on conciseness and structure; the main gap is the absence of concrete tool commands for full actionability.

DimensionReasoningScore

Conciseness

The body is lean and efficient with no padding or explanation of concepts Claude already knows; every line (scope, five-step workflow, promotion rule) earns its place and assumes Claude's competence.

5 / 5

Actionability

The instruction-only guidance is concrete and specific (records exact fields like "executable hashes, engine version, platform, symbols, server commit", lists authoritative values, defines a negative-control validation), but lacks specific executable commands or tool invocations that would make it copy-paste ready.

4 / 5

Workflow Clarity

A clearly sequenced five-step workflow with explicit validation (step 4 negative control, server-observed state transition) and a promotion-rule checklist requiring post-remediation replay; falls just short of 5 because no explicit error-recovery feedback loop ('if validation fails, retry') is stated.

4 / 5

Progressive Disclosure

Under 50 lines with no external references needed, organized into three well-labeled sections (Scope, Research workflow, Promotion rule), matching the simple-skill exception for progressive disclosure.

5 / 5

Total

18

/

20

Passed

Description

66%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is specific and distinct, clearly scoping an authorized game-security-research niche, but it lacks an explicit "Use when..." trigger clause, which caps its completeness. Adding concrete trigger phrases would round it out.

Suggestions

Add an explicit 'Use when the user asks to research game-client, protocol, replay, or anti-tamper security on local or self-hosted training targets' clause to raise completeness.

Include a few natural user-facing terms (e.g. 'Unity', 'Unreal', 'savegame', 'IL2CPP') in the description to improve trigger-term coverage.

Consider naming the concrete action verbs (e.g. 'pin builds, map trust boundaries, validate inputs') rather than relying on the generic 'research'.

DimensionReasoningScore

Specificity

Names the security-research domain and several concrete research targets ("game-client, protocol, replay, and anti-tamper") plus three target environments, giving broad coverage of the niche, though the only action verb is the generic "research".

4 / 5

Completeness

The "what" is clear (authorized security research on enumerated targets) but there is no explicit "Use when..." trigger clause; the "for local, self-hosted, or intentionally vulnerable training targets" phrase is a scope qualifier, not trigger guidance, so completeness is capped at 3.

3 / 5

Trigger Term Quality

Good keyword coverage with natural terms ("game-client", "protocol", "replay", "anti-tamper", "security research"), but common variations a user might say (e.g. "Unity", "Unreal", "savegame") are absent from the description.

4 / 5

Distinctiveness Conflict Risk

The game-security-research niche with authorized training-target scope is clearly distinguishable, with only minor overlap risk against general security or reverse-engineering skills.

4 / 5

Total

15

/

20

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

metadata_version

'metadata.version' is missing

Warning

metadata_field

'metadata' should map string keys to string values

Warning

Total

14

/

16

Passed

Repository

PurpleAILAB/Decepticon

Path

packages/decepticon/decepticon/skills/standard/reverser/game-security/SKILL.md

Reviewed

Table of Contents

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