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slide-craft

The design law of a slide page — canvas geometry, the text height table, the type scale, contrast pairs, spacing rhythm, and which element type carries which content. Load it when patching slide elements one at a time, when a fix is about colour or contrast, when text has to grow or shrink inside a box, when a page feels crowded or empty, or when replacement content needs real rich-text structure. It is the standard `page-clone` and `pro-editing` edit against, not a procedure of its own — those two decide which pages to touch and in what order, this one decides what a good page looks like when you put it back.

69

Quality

87%

Does it follow best practices?

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SKILL.md
Quality
Evals
Security

Quality

Content

82%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a tightly written, highly actionable rule set for slide-page editing, with exact numbers, formulas, and a strong post-patch validation checklist. It is well-structured but lacks an explicit retry feedback loop and ships no reference bundle, leaving minor room on workflow clarity and progressive disclosure.

Suggestions

Add an explicit validate→fix→retry loop after the 'After the patch' checklist (e.g., 'if any check fails, fix and re-run the checklist') to lift workflow clarity toward 5.

Consider moving the height table and type-scale tables into a references/ file referenced from the body, to improve progressive disclosure and trim the in-body token load.

Trim the narrative framing in the opening two paragraphs ('the rules are the only way to tell a repair from a dent') to tighten conciseness.

DimensionReasoningScore

Conciseness

Dense with runtime-specific rules Claude does not already know (canvas 1000×562.5, the height table, renderer HTML-tag behaviour), with tight rule-based prose. Not 5 because the intro carries mild narrative padding ('the rules are the only way to tell a repair from a dent'); not 3 because almost every token is earning its place on runtime specifics.

4 / 5

Actionability

Highly concrete and specific: exact geometry numbers, derived formulas ('text.left = shape.left + (shape.width - text.width) / 2'), lookup tables, contrast ratios (≥4.5:1), and named colour pairs. As an instruction-only skill, the absence of code is not penalized—the guidance is directly executable.

5 / 5

Workflow Clarity

Explicit ordered fix sequences ('shorten the words, then step to the next table row, then widen the box — in that order') and a 7-point 'After the patch' validation checklist. Not 5 because there is no explicit validate→fix→retry feedback loop; not 3 because validation checkpoints are clearly present, so no destructive/batch cap applies.

4 / 5

Progressive Disclosure

No bundle files exist (references/scripts/assets absent), so scoring is against in-body structure: clear section headers, tables, a 'Hard rules' summary, and a 'Where this sits' map to peer skills. Well-organized with minor gaps; the ~290-line body is cohesive rather than monolithic. Not 5 because it exceeds the simple-skill (<50 line) exception and inlines tables that could live in a reference file.

4 / 5

Total

17

/

20

Passed

Description

87%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly and explicitly covers both what the skill does and when to load it, with several concrete trigger scenarios and a well-defined niche that distinguishes it from sibling skills. Trigger terms are good but slightly technical, and capabilities are presented as when-conditions rather than a clean action list.

DimensionReasoningScore

Specificity

Lists several concrete trigger-actions ('patching slide elements one at a time', 'a fix is about colour or contrast', 'text has to grow or shrink inside a box', 'replacement content needs real rich-text structure') alongside design domains. Not 5 because capabilities are framed as when-conditions rather than a clean action list; not 3 because multiple concrete actions are clearly named.

4 / 5

Completeness

Explicitly answers both 'what' ('The design law of a slide page — canvas geometry, the text height table, the type scale, contrast pairs, spacing rhythm…') and 'when' with a 'Load it when…' clause giving multiple concrete trigger phrases.

5 / 5

Trigger Term Quality

Contains natural phrases a user might voice ('a page feels crowded or empty', 'colour or contrast', 'text has to grow or shrink') but also leans technical/idiomatic ('canvas geometry', 'spacing rhythm', 'type scale') without synonym coverage. Good keyword coverage with a few natural variants missing.

4 / 5

Distinctiveness Conflict Risk

Clear niche (slide-page design law) and it explicitly carves itself apart from peer skills ('the standard page-clone and pro-editing edit against, not a procedure of its own'), so conflict risk is minimal.

5 / 5

Total

18

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
THU-MAIC/OpenMAIC
Reviewed

Table of Contents

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