Content
93%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A dense, highly actionable style-governance skill: every section is directive, concrete examples are copy-paste ready, and the structure is clean for a single-file skill. The only gap is that quality checks are expressed as invariants rather than an explicit validation pass over the generated course.
Suggestions
Add a short end-of-work validation step (e.g., after all scenes are generated, re-check: at least one interactive/quiz per two pages, no adjacent explanatory pages, no repeated widgetType on consecutive interactive pages, last page is the integrating project — fix and regenerate any page that fails).
State the ordering of set_roster relative to create_stage/generate_scene explicitly in one place (the body implies it via `stage-design` and the generator section, but a single ordered checklist would remove the need to piece it together).
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The body is lean and directive throughout — exact ratios ("one `interactive` or `quiz` page for every two pages"), required widgetOutline fields per widget type, and copy-paste example phrases, with no explanation of concepts Claude already knows. Brief framing lines ("This is where the style is heard, so it is the part to get right") are one-sentence emphasis, not padding. Not 4: virtually every token carries a rule or an example. | 5 / 5 |
Actionability | Fully executable guidance for an instruction-only skill: per-widgetType widgetOutline field lists (e.g. "`game`: `concept`, `gameType`, `challenge`, `playerControls`"), roster composition with exact persona phrases to place (「short turns, question-first, encouraging」), where to put narration directives ("`generate_scene.materialFacts`" with sample text), and good/bad scene-title pairs. Not 4: the guidance is copy-paste ready and covers the common cases with no gaps. | 5 / 5 |
Workflow Clarity | The sequence is clear — plan the outline in conversation, then "call `create_stage` and one `generate_scene` per page with an explicit brief", roster via `set_roster`, then per-page content and narration — and there are checkable rules ("If two explanatory pages ever sit next to each other, one of them is unnecessary"). Not 5: no explicit end-of-work validation pass (e.g., a final re-check of the cadence ratio, widgetType variety, and closing project after generation); the checkpoints are stated as invariants rather than as a verify-and-fix step. Not 3: the sequence and most checkpoints are present and unambiguous. | 4 / 5 |
Progressive Disclosure | This is a single-file skill (~115 lines) with no bundle files; content is well-organized under clear section headers (The shape, Slides are task briefs, widgetOutline, Narration is facilitation, The roster, Carrying the style into the generators, Scene naming) with no nested references and nothing inlined that belongs in a separate file. Nothing needs splitting at this size. | 5 / 5 |
Total | 19 / 20 Passed |