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get-context

Mandatory design-brief gate for clarifying the product and outcome. Use before ideation, image-to-code builds, redesigns, or product UI work to clarify missing product information and play back the brief before proceeding.

59

Quality

69%

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tessl review fix ./packages/opencode/src/skill/builtin/.bundle/product-design/workflows/get-context/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A lean, well-structured instruction-only skill with a clear gate workflow, explicit boundary conditions, a defined done state, and a useful copy-paste example note. Its main gaps are undefined jargon ('question mode'), no example of its core deliverable (the brief playback), and reliance on external sibling skills/references that are not present in the bundle.

Suggestions

Define or drop 'question mode' — a reader outside the plugin cannot know what it means; either specify the questioning behavior or reference where it is defined.

Add a short example of the brief playback note (the skill's core output), parallel to the existing expectation-setting example, to close the largest actionability gap.

Make the execution order explicit — e.g. a numbered sequence clarifying whether Critical Overrides and User Context loading happen before the clarify step — and note where the $index router and critical-overrides files live, since they do not resolve within this skill's bundle.

DimensionReasoningScore

Conciseness

The body is lean and imperative with no padding or explanations of known concepts, and it earns most of its tokens (gate boundary, do-not-re-ask rule, expectation-setting example). It falls short of 5 on minor repetition: 'play back the brief/minimum brief... in one pithy note' appears in both the intro section and handoff item 2, and the opening line restates the frontmatter description. Well above anchor 3 since there is no genuinely unnecessary explanation.

4 / 5

Actionability

Concrete guidance exists — the two clarify questions, the copy-paste expectation-setting note, and explicit do/don't boundaries — but key details are missing: 'question mode' is never defined, the skill's core output (the brief playback) has no example or format, and the workflow depends on external artifacts ($index, $critical-overrides, $user-context, its 'preflight script') that are not present in the bundle. This matches anchor 3 (some concrete guidance but incomplete, missing key details) rather than 4, where only minor gaps would remain.

3 / 5

Workflow Clarity

The sequence is clear with explicit checkpoints: 'When both are clear, play back the brief', the hard boundary 'do not implement UI... while the design target or intended user outcome is still missing', a defined done state, and a feedback loop ('If the user provides feedback, incorporate it and course-correct'). It is not 5 because there is no guidance for the failure path (what to do if clarification cannot be obtained) and the relative ordering of the Critical Overrides / User Context sections versus the clarify step is only implied.

4 / 5

Progressive Disclosure

For a sub-50-line skill with well-organized sections and clearly signaled one-level-deep references ($index, $critical-overrides, $user-context), the structure is good and every link is explicit with its purpose stated. It is not 5 because no bundle files exist in the skill and the referenced paths resolve outside it — the critical-overrides reference and the user-context 'preflight script' cannot be verified within the bundle, leaving a minor navigation/organization gap.

4 / 5

Total

15

/

20

Passed

Description

71%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A strong description with an explicit what-and-when structure: it names its gate purpose, its concrete actions (clarify, play back the brief), and a list of explicit pre-work triggers. Weaknesses are limited action coverage and a trigger list that leans on plugin jargon ('ideation', 'image-to-code') while omitting natural user phrases like 'prototype' or 'mockup'.

Suggestions

Add natural trigger synonyms users actually say — e.g. 'Use before designing, prototyping, mocking up, or cloning product UI' — to broaden trigger_term_quality beyond plugin jargon like 'ideation' and 'image-to-code'.

Name one or two more concrete actions (e.g. 'asks clarifying questions about the design target and intended user outcome, then plays back the brief') to lift specificity from 2 actions to several.

Consider mentioning how clarification happens ('question mode') so the 'what' is concrete about the mechanism, not just the outcome.

DimensionReasoningScore

Specificity

Names the domain ('design-brief gate', 'product and outcome') and two concrete actions — 'clarify missing product information' and 'play back the brief' — but coverage is not comprehensive; it never says how clarification happens or what the gate produces. Anchor 3 ('names domain and 1-2 concrete actions, but not comprehensive') fits better than 4 because the second sentence largely repeats the first two actions rather than adding new ones.

3 / 5

Completeness

Both parts are explicit: what — 'clarifying the product and outcome... clarify missing product information and play back the brief'; when — 'Use before ideation, image-to-code builds, redesigns, or product UI work'. This mirrors the anchor-5 example structure of a concrete capability statement followed by an explicit 'Use when...' clause with concrete trigger phrases; it is not 4 because the 'when' is already specific and list-based rather than under-specified.

5 / 5

Trigger Term Quality

Relevant keywords exist ('redesigns', 'product UI work', 'ideation') but common natural variations users would actually say — 'design', 'prototype', 'mockup', 'clone', 'build a screen' — are missing, and 'image-to-code' is plugin jargon rather than a user phrase. This matches anchor 3 (some relevant keywords, missing common variations) better than 4, since several very common synonyms are absent.

3 / 5

Distinctiveness Conflict Risk

The 'design-brief gate' framing plus product-UI-scoped triggers give it a mostly distinct niche with only minor overlap risk against general design/ideation or implementation skills. It is not 5 because 'redesigns' and 'product UI work' could plausibly fire a design-implementation skill as well, and not 3 because the gate/clarify-before-building purpose is clearly differentiated from skills that actually produce UI.

4 / 5

Total

15

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

relative_links

Relative link issues: 3 suspicious

Warning

Total

15

/

16

Passed

Repository
XiaomiMiMo/MiMo-Code
Reviewed

Table of Contents

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