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bevy-ecs-expert

Master Bevy's Entity Component System (ECS) in Rust, covering Systems, Queries, Resources, and parallel scheduling.

64

Quality

78%

Does it follow best practices?

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SecuritybySnyk

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tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/bevy-ecs-expert/SKILL.md

The canonical home for this skill is bevy-ecs-expert in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

86%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, actionable Bevy ECS guide with fully executable code examples and clear sectioning. Its only notable gap is the lack of explicit validate/retry checkpoints for the parallel-scheduling conflict cases it itself raises.

DimensionReasoningScore

Conciseness

The body is mostly efficient — short lead sentences followed by code, with no padded concept lectures; minor over-explanation like "Systems are regular Rust functions that query components" could be trimmed, so it sits above 3 but below a fully lean 5.

4 / 5

Actionability

Fully executable, copy-paste-ready Rust covering components, systems, resources, scheduling, entity spawning with `#[require]`, and query filters; specific examples cover the common Bevy ECS cases.

5 / 5

Workflow Clarity

A clear numbered sequence (Defining Components → Writing Systems → Managing Resources → Scheduling Systems) with a Troubleshooting conflict/fix note; not 5 because validation/retry checkpoints for parallel-scheduling conflicts are implicit rather than an explicit validate→fix→retry loop.

4 / 5

Progressive Disclosure

No bundle files exist and none are needed; the body is well-organized into clearly labeled sections (Overview, When to Use, Step-by-Step, Examples, Best Practices, Troubleshooting) with no nested or buried references, giving easy navigation.

5 / 5

Total

18

/

20

Passed

Description

70%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly names a specific niche (Bevy ECS in Rust) and lists concrete coverage areas, with strong distinctiveness. Its main weakness is the absence of any 'when to use' / trigger clause, which caps completeness at 3.

Suggestions

Add an explicit 'Use when...' clause, e.g., 'Use when building games with Bevy in Rust, or when designing/optimizing ECS systems, queries, resources, or parallel scheduling.'

Include natural user synonyms such as 'Bevy game engine' or 'game development' to broaden trigger-term coverage.

Lead with concrete verbs (e.g., 'Structure systems, optimize queries, manage resources, and leverage parallel execution') to lift specificity from topic-listing to action-listing.

DimensionReasoningScore

Specificity

"covering Systems, Queries, Resources, and parallel scheduling" names the domain plus four concrete capability areas, fitting 'lists several specific actions; minor gaps'; not 5 because it states topics rather than explicit verbs of action, and above 3 for listing four distinct areas.

4 / 5

Completeness

The 'what' is clear (Systems, Queries, Resources, scheduling) but there is no 'when' / 'Use when...' trigger clause; per the guideline a missing trigger clause caps completeness at 3.

3 / 5

Trigger Term Quality

"Bevy's Entity Component System (ECS) in Rust" plus "Systems, Queries, Resources, parallel scheduling" give good keyword coverage of the terms a Bevy/Rust game dev would naturally say; not 5 because natural synonyms like 'game development' or 'Bevy game engine' are absent.

4 / 5

Distinctiveness Conflict Risk

"Bevy's Entity Component System (ECS) in Rust" is a clear, narrow niche with distinct triggers and minimal conflict risk with other skills.

5 / 5

Total

16

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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