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makepad-animation

CRITICAL: Use for Makepad animation system. Triggers on: makepad animation, makepad animator, makepad hover, makepad state, makepad transition, "from: { all: Forward", makepad pressed, makepad 动画, makepad 状态, makepad 过渡, makepad 悬停效果

Quality

70%

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SecuritybySnyk

Passed

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Fix and improve this skill with Tessl

tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/makepad-animation/SKILL.md

The canonical home for this skill is makepad-animation in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

A strong, example-driven body: the code patterns and Rust API sections are fully executable and the answer/write checklists give clear guidance. Its main defects are a broken reference layer (referenced files missing from the bundle) and ~80 lines of enum reference material inlined that belongs in the separate documentation file it already points to.

Suggestions

Ship the referenced files ('references/animation-system.md' and the '_base/' pattern files) or remove the pointers and the Documentation Completeness Check that guards them — dangling references make the skill's navigation unusable.

Move the full Ease enum listing and the Play enum table into references/animation-system.md, keeping only the 'from: { all: Ease { duration: 0.3, ease: InOutQuad } }' usage snippet inline.

Replace the 'Version / Last Updated' date stamp with a version-agnostic note (or move it to a changelog) so the content does not silently age.

DimensionReasoningScore

Conciseness

The body is mostly efficient (tables and code, little concept explanation), but it carries unnecessary weight: a ~45-line full enumeration of the Ease enum that duplicates reference material, a persona line ('You are an expert at Makepad animations'), and a version/date stamp ('dev branch | Last Updated: 2026-01-19') that is time-sensitive information outside any 'old patterns' section. This fits 'mostly efficient but includes some unnecessary explanation or could be tightened' — not 4, whose over-explanation would need to be only minor.

3 / 5

Actionability

Four complete, copy-paste-ready live DSL examples (hover, multi-state, focus, disabled) plus an executable Rust event-handling example with animator_play/id! usage, and concrete tables for Play enum values and animatable properties. This matches 'fully executable; copy-paste ready code; specific examples cover the common cases'; it is not 4 because no significant execution gap was found.

5 / 5

Workflow Clarity

'When Writing Code' and 'When Answering Questions' provide explicit numbered checklists, and the Documentation Completeness Check is a genuine validate-then-fallback loop (read reference → if missing, inform user and answer from SKILL.md + built-in knowledge). This is a clear sequence with most checkpoints present; it falls short of anchor 5's full feedback loops because there is no verification step (e.g., checking generated animator code against the structure rules) after acting.

4 / 5

Progressive Disclosure

Scored against the actual bundle: the referenced './references/animation-system.md' and the '_base/' pattern directory (06-animator-basics, 07-easing-functions, 08-keyframe-animation) do not exist in the bundle, so navigation dead-ends. Additionally, reference-grade content (the full Ease enum listing, Play enum table) is inlined in SKILL.md rather than split out. This matches 'minimal structure; content that clearly belongs in separate files is inlined' — not 3, because the references are not merely unclear, they are broken.

2 / 5

Total

14

/

20

Passed

Description

60%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

A highly distinct, trigger-rich description that would reliably fire on Makepad animation queries, but it reads as a pure trigger list: it never tells Claude what the skill actually does. Adding one sentence of concrete capabilities before the trigger list would move it from adequate to strong.

Suggestions

Lead with a capability statement in third person (e.g., 'Writes Makepad animator blocks and explains states, Play timelines, and easing enums') before the 'Triggers on' list, fixing the missing 'what' in completeness and the generic specificity.

Drop the 'CRITICAL:' urgency prefix — it is padding that adds no information for trigger matching.

Add a few missing natural trigger terms: 'makepad easing', 'makepad keyframe', 'makepad animator_play'.

DimensionReasoningScore

Specificity

The description only names the domain ("Use for Makepad animation system") and lists triggers; it never states concrete actions like writing animator blocks or explaining Play/Ease enums. This matches the anchor 'Names the domain but actions are minimal or generic' — not 3, which requires 1-2 explicit actions, and not 1, since the domain is specific rather than vague.

2 / 5

Completeness

The 'when' is explicit and strong ("Use for... Triggers on:" with a concrete list), but the 'what' is only vaguely implied by the domain name — no capability statement exists, so it cannot reach anchor 4/5 which require both. It sits above anchor 2 ('only when present without what') because 'Makepad animation system' does convey subject matter, making this a between-anchors case closest to 3.

3 / 5

Trigger Term Quality

Triggers cover many natural phrases users would say: "makepad animation", "makepad hover", "makepad state", "makepad transition", "makepad pressed", plus Chinese synonyms and a code-snippet trigger ("from: { all: Forward"). A few natural terms are missing (easing, keyframe, timeline, Snap), keeping it below the comprehensive anchor 5 but clearly above anchor 3's 'missing common variations'.

4 / 5

Distinctiveness Conflict Risk

Every trigger term is prefixed with 'makepad' (including the Chinese variants and the DSL snippet), carving out a clear niche with essentially no overlap risk with non-Makepad animation/transition skills. This directly matches the anchor 'Clear niche with distinct triggers; minimal conflict risk'.

5 / 5

Total

14

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation — 15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository

administrakt0r/AI-Agents-Safe-Coding-Skills

Path

plugins/AI-Agents-Safe-Coding-Skills/skills/makepad-animation/SKILL.md

Reviewed

Table of Contents

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