CtrlK
BlogDocsLog inGet started
Tessl Logo

pc-games

PC and console game development principles. Engine selection, platform features, optimization strategies.

54

Quality

61%

Does it follow best practices?

Run evals on this skill

Adds up to 20 points to the overall score

View guide

SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills/skills/game-development/pc-games/SKILL.md

The canonical home for this skill is pc-games in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

68%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is a well-structured, concise reference of concrete game-development guidance with good actionability and organization. Its main weakness is the absence of any multi-step workflow with validation checkpoints, which is inherent to its principles/reference nature.

Suggestions

Replace the generic 'When to Use' boilerplate with concrete trigger scenarios for when this skill should be invoked.

Consider adding a short numbered workflow (e.g. for engine selection: define needs -> consult decision tree -> verify platform/certification constraints) with an explicit validation/check step to raise workflow clarity.

Trim the closing aphorism ('Engine is a tool...') to keep every token load-bearing.

DimensionReasoningScore

Conciseness

The body is lean and table/list-driven, assumes Claude's competence and avoids explaining what engines or controllers are; only minor filler (the closing aphorism and the generic 'When to Use' boilerplate) could be trimmed.

4 / 5

Actionability

It gives concrete, actionable guidance throughout — a decision tree, named profiling tools per engine, specific techniques (DOTS, Addressables, Nanite, object pooling), and certification requirements — with only minor gaps versus fully copy-paste-ready instructions.

4 / 5

Workflow Clarity

The engine-selection decision tree provides a rough sequence, but this is a principles/reference skill with no multi-step workflow and no validation checkpoints, so it sits at the 'sequence present, checkpoints missing' anchor.

3 / 5

Progressive Disclosure

The body is well organized into six numbered sections with clear subsections and no bundle files to mis-route; it lacks external references but does not need them, leaving only minor organization gaps relative to a cleanly split structure.

4 / 5

Total

15

/

20

Passed

Description

53%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly identifies its domain and lists relevant topic areas but frames them as noun phrases rather than concrete actions and omits any explicit "Use when..." trigger guidance, capping completeness. Adding a trigger clause and verb-led capabilities would lift specificity and completeness.

Suggestions

Add an explicit 'Use when ...' trigger clause listing natural phrasings users would say (e.g. 'Use when choosing a game engine, planning console certification, or optimizing PC/console game performance').

Reframe the capability list with concrete verbs (e.g. 'Select a game engine, integrate Steam/console platform features, and optimize performance') instead of noun-phrase topics.

Include common synonyms and tool names (Unity, Unreal, Godot, Steam) as natural trigger terms.

DimensionReasoningScore

Specificity

The description names the domain ("PC and console game development principles") and lists three topic areas ("Engine selection, platform features, optimization strategies"), but these are noun-phrase topics rather than concrete verb-led actions, leaving coverage below the 'several specific actions' bar.

3 / 5

Completeness

It gives a clear "what" but no "when" / "Use when..." trigger clause; per the judging guidelines a missing trigger clause caps completeness at 3.

3 / 5

Trigger Term Quality

Terms like "PC and console game development" and "engine selection" are relevant, but natural user phrasings and synonyms (e.g. "game engine", Unity/Unreal/Godot) are missing, so keyword coverage is partial.

3 / 5

Distinctiveness Conflict Risk

"PC and console game development" is a clearly distinct niche with low conflict risk, though the absence of explicit trigger phrases leaves minor overlap potential.

4 / 5

Total

13

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

Is this your skill?

If you maintain this skill, you can claim it as your own. Once claimed, you can manage eval scenarios, bundle related skills, attach documentation or rules, and ensure cross-agent compatibility.