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shader-programming-glsl

Expert guide for writing efficient GLSL shaders (Vertex/Fragment) for web and game engines, covering syntax, uniforms, and common effects.

53

Quality

60%

Does it follow best practices?

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Adds up to 20 points to the overall score

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SecuritybySnyk

Passed

No findings from the security scan

Fix and improve this skill with Tessl

tessl review fix ./plugins/AI-Agents-Safe-Coding-Skills-claude/skills/shader-programming-glsl/SKILL.md

The canonical home for this skill is shader-programming-glsl in administrakt0r/AI-Agents-Safe-Coding-Skills

SKILL.md
Quality
Evals
Security

Quality

Content

67%Weight 40%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The body is a well-structured, mostly executable GLSL guide with good code examples and a clear topical flow, but it spends tokens explaining basic shader concepts Claude already knows.

DimensionReasoningScore

Conciseness

Mostly efficient with copy-paste code, but it explains basic concepts Claude already knows (vertex/fragment roles, uniform/varying definitions, swizzling) and the Overview restates the description.

3 / 5

Actionability

Provides concrete, executable GLSL examples (basic vertex/fragment shaders, UV/varying passing, a raymarching SDF sphere) covering common cases, with only minor gaps such as Shadertoy-specific conventions.

4 / 5

Workflow Clarity

Has a clear logical flow (structure → uniforms/varyings → math → examples → best practices → troubleshooting) and the 'When to Use' list grounds usage; no destructive/batch operations so missing validation checkpoints is acceptable.

4 / 5

Progressive Disclosure

A single self-contained file (~114 lines) with well-organized sections and no nested references; no bundle files exist, so content is appropriately inline with only minor organization gaps.

4 / 5

Total

15

/

20

Passed

Description

53%Weight 40%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly identifies the domain and is mostly distinct, but it lacks an explicit 'Use when...' trigger clause and misses common synonyms (WebGL, Three.js) that users would naturally say.

Suggestions

Add an explicit trigger clause such as 'Use when writing or debugging GLSL shaders for WebGL, Three.js, or game engines.'

Include common synonyms and tool names users actually say (WebGL, Three.js, ShaderToy, fragment/vertex shaders) to improve trigger coverage.

Replace generic verbs ('covering') with concrete capabilities (e.g., 'write, debug, and optimize vertex/fragment shaders').

DimensionReasoningScore

Specificity

Names the domain ('writing efficient GLSL shaders (Vertex/Fragment)') and a couple of concrete topics ('syntax, uniforms, and common effects'), but the actions are generic ('writing', 'covering') rather than a comprehensive list of capabilities.

3 / 5

Completeness

Has a clear 'what' (an expert guide covering syntax, uniforms, and effects) but no 'Use when...' or equivalent explicit trigger guidance, which caps completeness at 3 per the rubric.

3 / 5

Trigger Term Quality

Includes natural terms a user would say ('GLSL shaders', 'Vertex/Fragment') but omits common variations like 'WebGL', 'Three.js', or 'fragment/vertex shader' that users typically invoke.

3 / 5

Distinctiveness Conflict Risk

'GLSL shaders (Vertex/Fragment) for web and game engines' is a clear, fairly niche trigger with minimal overlap risk against other skills.

4 / 5

Total

13

/

20

Passed

Validation

93%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation15 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

15

/

16

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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