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web-games

Web browser game development principles. Framework selection, WebGPU, optimization, PWA.

38

Quality

36%

Does it follow best practices?

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SecuritybySnyk

Passed

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Fix and improve this skill with Tessl

tessl review fix ./skills/game-development/web-games/SKILL.md
SKILL.md
Quality
Evals
Security

Quality

Content

36%Scale 1-5

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This skill reads more like a reference cheat sheet than actionable guidance for Claude. It effectively organizes browser game development considerations into scannable tables and categories, but critically lacks executable code examples, concrete implementation steps, and clear workflows. The content tells Claude *what* to consider but not *how* to do it.

Suggestions

Add executable code examples for key tasks: WebGPU feature detection with fallback, AudioContext initialization on user interaction, service worker registration, and basic project setup for at least one framework (e.g., Phaser or Three.js).

Create a concrete workflow for starting a new browser game project: project scaffolding → framework setup → asset pipeline → PWA configuration → deployment, with validation checkpoints at each stage.

Remove information Claude already knows (PWA benefits, what HTTPS is, basic audio context behavior) and replace with specific implementation patterns and gotchas unique to game development.

Either move the detailed comparison tables to a separate reference file and keep SKILL.md as a concise action-oriented overview, or add actionable guidance inline that shows how to apply each recommendation.

DimensionReasoningScore

Conciseness

The content is reasonably efficient with good use of tables and decision trees, but includes some information Claude already knows (what PWA benefits are, that HTTPS is required, basic audio context behavior). The browser support table with specific version numbers is time-sensitive information that will age poorly. The 'When to Use' section at the bottom is vacuous filler.

3 / 5

Actionability

The skill is almost entirely descriptive rather than instructive — it lists frameworks, formats, and strategies in tables but provides no executable code, no concrete commands, and no specific implementation examples. There's no code showing how to set up a project, detect WebGPU, implement a service worker, or handle audio context initialization.

2 / 5

Workflow Clarity

There is no clear multi-step workflow for actually building a browser game. The content presents isolated categories of information (framework selection, assets, audio) but doesn't sequence them into a coherent development process. The optimization priority list in section 3 is the closest thing to a workflow but lacks any validation or verification steps.

2 / 5

Progressive Disclosure

The content is well-structured with clear section headers and tables, making it easy to scan. However, there are no references to external files for deeper content (e.g., framework-specific setup guides, example projects), and some sections like Asset Strategy and PWA could benefit from linking to detailed implementation guides. For a skill with no bundle files, the inline organization is decent but the content is borderline too long for its depth.

3 / 5

Total

10

/

20

Passed

Description

36%Scale 1-5

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description is a terse list of topic keywords rather than a well-formed skill description. It lacks concrete actions (no verbs), has no 'Use when...' clause, and reads more like a tag cloud than guidance for skill selection. The domain is identifiable but insufficiently detailed for reliable disambiguation among many skills.

Suggestions

Rewrite using action verbs to describe concrete capabilities, e.g., 'Guides architecture and implementation of browser-based games using WebGPU, handles framework selection, performance optimization, and PWA packaging.'

Add an explicit 'Use when...' clause with natural trigger phrases, e.g., 'Use when the user asks about building HTML5/browser games, WebGPU rendering, game performance tuning, or making a game installable as a PWA.'

Include common synonyms and related terms users might say, such as 'HTML5 game', 'JavaScript game', 'canvas', 'game engine', 'web game', 'offline game', '.js game framework'.

DimensionReasoningScore

Specificity

Names the domain (web browser game development) and lists a few topic areas (framework selection, WebGPU, optimization, PWA), but these are categories rather than concrete actions. No verbs describe what the skill actually does.

2 / 5

Completeness

Provides a vague 'what' (web browser game development principles) but has no 'when' clause at all. There is no explicit guidance on when Claude should select this skill, which per the rubric caps completeness at 3, and the weak 'what' brings it to 2.

2 / 5

Trigger Term Quality

Includes some relevant keywords like 'WebGPU', 'PWA', 'browser game', and 'optimization', but misses many natural user phrases like 'HTML5 game', 'canvas', 'game loop', 'JavaScript game', 'web game performance', or 'game engine'.

3 / 5

Distinctiveness Conflict Risk

The combination of 'browser game development' with WebGPU and PWA provides some specificity, but 'framework selection' and 'optimization' are very broad terms that could overlap with general web development or game development skills.

3 / 5

Total

10

/

20

Passed

Validation

90%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation10 / 11 Passed

Validation for skill structure

CriteriaDescriptionResult

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

10

/

11

Passed

Repository
administrakt0r/AI-Agents-Safe-Coding-Skills
Reviewed

Table of Contents

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