Content
86%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A tight, well-organized orchestration skill body that is concise and clearly structured with explicit gates and a feedback loop. The main weakness is that several concrete execution steps are delegated to referenced sibling skills rather than spelled out inline.
Suggestions
Inline a one-line concrete invocation form for the orch-pipeline engine (e.g. the actual command or phase entry point) so the first step is copy-paste ready rather than delegated.
Add a brief note on what 'passes or plateaus' means for the gan-build loop (e.g. stop condition / max iterations reached) to make the feedback loop's exit explicit.
Clarify the Gate 1 approval criteria (what makes a slice plan approvable) so the checkpoint is a validation step, not just a pause.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Lean and dense throughout — terse bullets, the 'Actor · action · target' framing, and operation settings assume Claude's competence with no padding or explanation of known concepts. | 5 / 5 |
Actionability | Provides a concrete executable command with flags ('/gan-build "<one-line brief>" --skip-planner', '--max-iterations 15', '--pass-threshold 7.0', '--eval-mode playwright'), but the opening 'Run the orch-pipeline engine with the settings above' delegates specifics to a referenced skill, leaving minor gaps. | 4 / 5 |
Workflow Clarity | Clear phased sequence (0→6) with explicit Gate 1 (slice plan) and Gate 2 (pre-commit) checkpoints and a generator→evaluator feedback loop, though execution detail is partly deferred to the orch-pipeline engine. | 4 / 5 |
Progressive Disclosure | Short, well-sectioned overview with one-level-deep, clearly signaled references to orch-pipeline/SKILL.md and gan-harness artifacts; no bundle files needed and navigation is easy. | 5 / 5 |
Total | 18 / 20 Passed |