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angular-ui-patterns

Modern Angular UI patterns for loading states, error handling, and data display. Use when building UI components, handling async data, or managing component states.

60

Quality

Does it follow best practices?

Impact

No eval scenarios have been run

SecuritybySnyk

Passed

No known issues

SKILL.md
Quality
Evals
Security

Quality

Content

77%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

The content is highly actionable with complete executable code examples, a clear decision tree, and a verification checklist, but it is a monolithic 500-line document with no progressive disclosure into referenced files and carries some redundancy and generic boilerplate that could be trimmed.

Suggestions

Move the full component implementations (ErrorStateComponent, EmptyStateComponent, UserFormComponent) into a references/ file and keep SKILL.md as an overview with one-level-deep links, applying progressive disclosure.

Remove the Anti-Patterns section's duplicated WRONG/CORRECT pairs that restate the Error Handling and Button States sections, or consolidate them into a single anti-pattern reference.

Replace the generic 'When to Use'/'Limitations' boilerplate with specific, scoped guidance tied to the actual UI patterns covered.

DimensionReasoningScore

Conciseness

The body is pattern-driven with code rather than concept-explanation prose, but the Anti-Patterns section re-shows WRONG/CORRECT pairs already presented in Error Handling and Button States, and the generic 'When to Use'/'Limitations' boilerplate ('applicable to execute the workflow or actions described in the overview') adds tokens without earning them, so it could be tightened past anchor 3.

2 / 3

Actionability

Provides numerous complete, copy-paste-ready TypeScript/HTML examples (full @Component decorators with signals, inputs, outputs) plus a decision tree and comparison tables, matching the 'fully executable, specific examples' anchor 3.

3 / 3

Workflow Clarity

The Loading State Decision Tree gives an explicit sequenced branching flow and the 'UI State Checklist' provides verification checkpoints for the complex process of building a UI component, directly satisfying the anchor 3 'checklists for complex processes' criterion.

3 / 3

Progressive Disclosure

Sections are well organized, but the ~500-line SKILL.md is monolithic with no bundle files and no external references, and content that could be split out (full component implementations, the form pattern) is all inline; the under-50-lines exception does not apply, so it lands at anchor 2 rather than the well-signaled one-level-deep references of anchor 3.

2 / 3

Total

10

/

12

Passed

Description

67%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

The description clearly states what the skill covers and when to use it with an explicit 'Use when' trigger, but the capability phrasing lists topic categories rather than concrete actions and the trigger terms lack the natural variations users would commonly say. Voice is correctly third person throughout.

Suggestions

Replace topic-category phrasing with concrete actions, e.g. 'Implement loading skeletons, surface errors with retries, and render empty states' instead of 'patterns for loading states, error handling, and data display'.

Broaden trigger terms with natural user phrasing such as 'loading spinners, skeletons, empty states, error toasts, or deferred content'.

Narrow the 'managing component states' trigger or scope it to UI presentation states to reduce overlap with state-management skills.

DimensionReasoningScore

Specificity

Names concrete domains ('loading states, error handling, and data display') but describes pattern categories rather than listing multiple specific concrete actions like 'extract, fill, merge', so it sits at the 'names domain and some actions' anchor rather than the comprehensive anchor 3.

2 / 3

Completeness

Explicitly answers both what ('Modern Angular UI patterns for loading states, error handling, and data display') and when ('Use when building UI components, handling async data, or managing component states') with an explicit trigger clause, matching the anchor 3 example.

3 / 3

Trigger Term Quality

'Use when building UI components, handling async data, or managing component states' provides three relevant trigger phrases, but misses common natural variations a user might say (spinner, skeleton, empty state, error toast), so coverage is partial rather than the broad anchor 3 set.

2 / 3

Distinctiveness Conflict Risk

The Angular-specific UI niche is fairly distinct, but the 'managing component states' trigger overlaps with state-management skills (the body itself cross-references angular-state-management), so it could still overlap with similar skills rather than being unambiguously distinct.

2 / 3

Total

9

/

12

Passed

Validation

87%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation14 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (518 lines); consider splitting into references/ and linking

Warning

frontmatter_unknown_keys

Unknown frontmatter key(s) found; consider removing or moving to metadata

Warning

Total

14

/

16

Passed

Repository
boisenoise/skills-collections
Reviewed

Table of Contents

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