Content
65%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
The body is highly actionable with concrete executable C++ examples and a clear step sequence, but it is monolithic with redundant examples and lacks build-validation checkpoints in the workflow.
Suggestions
Add an explicit compile/load validation step (e.g., build the project and load the binding in-game) with a fix-and-retry loop after registration.
Move per-domain API examples into separate reference files (e.g., references/game-api.md, references/map-api.md) and keep SKILL.md as a concise overview.
De-duplicate repeated examples (get_map, spawn_monster, fmt_lua_va) and trim the Logging and Common Patterns sections to reduce token cost.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Largely lean code with no concept over-explanation, but redundant repeated examples (get_map shown three times, spawn_monster twice) and breadth sections like Logging/Common Patterns could be tightened. | 2 / 3 |
Actionability | Extensive copy-paste-ready C++ examples with real signatures, luna::set_fx calls, DOC() macros, and error handling provide fully executable guidance. | 3 / 3 |
Workflow Clarity | The create-extend-register sequence is clear, but the build/compile workflow lacks explicit validation checkpoints and a validate-fix-retry feedback loop, capping it at 2. | 2 / 3 |
Progressive Disclosure | Sections are organized, but the ~430-line body is monolithic with no bundle reference files; per-domain content that should be split into separate files is inline. | 2 / 3 |
Total | 9 / 12 Passed |