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threejs-animation

Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.

Install with Tessl CLI

npx tessl i github:cloudai-x/threejs-skills --skill threejs-animation
What are skills?

92

Does it follow best practices?

Validation for skill structure

SKILL.md
Review
Evals

Discovery

100%

Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.

This is a well-crafted skill description that follows best practices. It uses third person voice, lists specific capabilities, includes a clear 'Use when...' clause with natural trigger terms, and is distinctly scoped to Three.js animation work. The combination of technical terms and user-friendly language makes it effective for skill selection.

DimensionReasoningScore

Specificity

Lists multiple specific concrete actions: 'keyframe animation, skeletal animation, morph targets, animation mixing' - these are distinct, technical capabilities that clearly describe what the skill does.

3 / 3

Completeness

Clearly answers both what (keyframe animation, skeletal animation, morph targets, animation mixing) AND when with explicit 'Use when...' clause listing four specific trigger scenarios.

3 / 3

Trigger Term Quality

Includes natural terms users would say: 'animating objects', 'playing GLTF animations', 'procedural motion', 'blending animations'. Covers both technical terms (morph targets, skeletal) and common phrases (animating objects).

3 / 3

Distinctiveness Conflict Risk

Highly distinctive with 'Three.js' as the primary identifier and animation-specific terminology (GLTF, morph targets, skeletal animation) that clearly separates it from general animation or other 3D library skills.

3 / 3

Total

12

/

12

Passed

Implementation

87%

Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.

This is a high-quality, comprehensive Three.js animation skill that excels in actionability and conciseness. The code examples are executable and cover the full animation system from basic procedural animation to skeletal animation, morph targets, and blending. Minor improvement could be made by adding validation checkpoints for complex workflows like GLTF loading.

Suggestions

Add validation/error handling examples for GLTF animation loading (e.g., checking if animations array is empty, handling missing clips)

Include a brief troubleshooting section for common animation issues (mixer not updating, animations not playing, weight normalization)

DimensionReasoningScore

Conciseness

The content is lean and efficient, jumping directly into executable code examples without explaining basic concepts Claude already knows. Every section provides actionable information without padding.

3 / 3

Actionability

Excellent executable code throughout - all examples are copy-paste ready with proper imports, complete function bodies, and specific API usage. Covers the full range from basic procedural animation to complex blending scenarios.

3 / 3

Workflow Clarity

While individual code examples are clear, the skill lacks explicit validation checkpoints for multi-step processes like loading GLTF animations and setting up mixers. The animation loop pattern is shown but error handling and verification steps are missing.

2 / 3

Progressive Disclosure

Well-organized with clear sections progressing from Quick Start to advanced topics. References to related skills (threejs-loaders, threejs-fundamentals, threejs-shaders) are clearly signaled at the end. Content is appropriately structured for a comprehensive animation reference.

3 / 3

Total

11

/

12

Passed

Validation

81%

Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.

Validation13 / 16 Passed

Validation for skill structure

CriteriaDescriptionResult

skill_md_line_count

SKILL.md is long (553 lines); consider splitting into references/ and linking

Warning

metadata_version

'metadata' field is not a dictionary

Warning

license_field

'license' field is missing

Warning

Total

13

/

16

Passed

Reviewed

Table of Contents

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