Content
78%Weight 40%Scale 1-5Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
A well-structured reference skill with executable, comprehensive code examples and exemplary progressive disclosure to a verified one-level-deep reference file. The main improvements are trimming minor padding and fixing two small accuracy/coverage gaps that keep the code from being fully copy-paste ready.
Suggestions
Fix or remove the non-public parameter in `RotateGesture(minimumAngleDelta: .degrees(1))` (the public initializer takes no arguments) and either add a `SpatialTapGesture` example or drop it from the overview table so every shown API is exemplified and compiles.
Trim token overhead: cut the defensive velocity sentence in the DragGesture section ("do not confuse it with iOS 17+ gesture types..."), and prune checklist items that verbatim-repeat body sections.
Add a brief ordered sequence for the header's three workflows (review / write / fix), e.g. '1. Identify gesture types in use via the overview table; 2. Check each against the Review Checklist; 3. Apply fixes from Common Mistakes', to make the review workflow's ordering explicit.
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | Mostly efficient: each section is a one-or-two-line intro plus dense code, and all content is gesture-API-specific knowledge rather than concepts Claude already knows (e.g., "Succeeds after the user holds for `minimumDuration`. Fails if finger moves beyond `maximumDistance`"). Minor trimmable padding keeps it below level 5: the 13-line table-of-contents, the defensive sentence "DragGesture.Value.velocity is available with DragGesture from iOS 13+; do not confuse it with iOS 17+ gesture types such as MagnifyGesture and RotateGesture", and checklist items that restate body sections. It is well above level 3, which would require genuinely unnecessary explanation. | 4 / 5 |
Actionability | Nearly all guidance is concrete, executable Swift covering the common cases (tap/long-press/drag/magnify/rotate, all three combinators, priority modifiers, GestureMask, a full custom Gesture conformance). Minor gaps hold it at level 4 rather than 5: `SpatialTapGesture` is listed in the overview table but never exemplified, and `RotateGesture(minimumAngleDelta: .degrees(1))` uses a parameter that does not appear in the public initializer (which takes no arguments), so that snippet likely will not compile. It is far above level 3, which is for pseudocode or missing key details. | 4 / 5 |
Workflow Clarity | As a reference/review skill there is no numbered multi-step sequence, but the "Review Checklist" provides 11 explicit checkbox validation criteria for the review workflow and "Common Mistakes" pairs each error with a DON'T/DO fix. This lands at level 4 (checkpoints present and concrete) rather than 5, because the write/review/fix workflows promised in the header have no explicit ordering; it is above level 3, whose checkpoints would be merely implicit. | 4 / 5 |
Progressive Disclosure | Clear overview with one well-signaled, one-level-deep reference: "For persisted, clamped magnification and combined rotation examples, load [references/gesture-patterns.md]" and the References entry that names exactly when to read it ("full drag-to-reorder, pinch-to-zoom, combined rotate+scale, velocity/projection, sequenced gesture state-machine, or gesture-specific UIKit interop examples"). The reference file exists and its headings match every promised topic. Core API content is appropriately inline and advanced patterns are split out, with a TOC aiding navigation — matching the level-5 anchor. | 5 / 5 |
Total | 17 / 20 Passed |