IWSDK project planning and best practices guide. Use when planning new IWSDK features, designing systems/components, reviewing IWSDK code architecture, or when the user asks about IWSDK patterns, ECS design, signals, or reactive programming in this codebase.
62
73%
Does it follow best practices?
Impact
—
No eval scenarios have been run
Passed
No known issues
Optimize this skill with Tessl
npx tessl skill review --optimize ./packages/starter-assets/claude-injections/skills/iwsdk-planner/SKILL.mdQuality
Discovery
89%Based on the skill's description, can an agent find and select it at the right time? Clear, specific descriptions lead to better discovery.
This is a solid skill description that clearly identifies its niche (IWSDK project) and provides explicit trigger guidance. Its main weakness is that the 'what' portion is somewhat general—describing broad activities like 'planning' and 'reviewing architecture' rather than listing specific concrete actions the skill enables. The strong trigger terms and explicit 'Use when' clause compensate well for this.
Suggestions
Add more specific concrete actions to the 'what' portion, e.g., 'Guides ECS entity-component design, signal flow architecture, and reactive pattern implementation' instead of the generic 'planning and best practices guide'.
| Dimension | Reasoning | Score |
|---|---|---|
Specificity | The description names the domain (IWSDK project) and mentions some areas like 'planning new features', 'designing systems/components', 'reviewing code architecture', but these are fairly general activities rather than concrete, specific actions like 'generate ECS component schemas' or 'refactor signal handlers'. | 2 / 3 |
Completeness | Clearly answers both 'what' (IWSDK project planning and best practices guide) and 'when' with an explicit 'Use when...' clause listing multiple trigger scenarios: planning features, designing systems, reviewing architecture, or asking about specific patterns like ECS, signals, and reactive programming. | 3 / 3 |
Trigger Term Quality | Includes good natural trigger terms that users would say: 'IWSDK', 'ECS design', 'signals', 'reactive programming', 'code architecture', 'planning', 'best practices'. These cover multiple relevant variations a user might use when seeking this skill. | 3 / 3 |
Distinctiveness Conflict Risk | The description is clearly scoped to a specific codebase (IWSDK) with distinct domain-specific triggers like 'ECS design', 'signals', and 'reactive programming in this codebase', making it unlikely to conflict with generic coding or architecture skills. | 3 / 3 |
Total | 11 / 12 Passed |
Implementation
57%Reviews the quality of instructions and guidance provided to agents. Good implementation is clear, handles edge cases, and produces reliable results.
This skill is an impressively comprehensive IWSDK reference with excellent actionability — nearly every API surface is documented with executable code examples and clear good/bad patterns. However, it suffers significantly from being a single monolithic document (~800+ lines) that tries to serve as both a quick-start guide and a complete API reference, resulting in poor progressive disclosure and some redundancy. Adding validation checkpoints to multi-step workflows would also improve reliability.
Suggestions
Split into a concise SKILL.md overview (core architecture, critical best practices, planning checklist) with references to separate files like COMPONENTS.md, SYSTEMS.md, XR-INPUT.md, ASSETS.md, and ANTI-PATTERNS.md
Remove duplicate content — asset loading appears in both section 14 and the 'What IWSDK Provides' section; consolidate into one location
Add explicit validation/verification steps to multi-step workflows, e.g., 'After enabling locomotion, verify the player doesn't fall through the floor by checking collision geometry is loaded' or 'After adding environment components, confirm _needsUpdate is set by checking the sky renders correctly'
Move the Kenney Prototype Kit asset selection guide to a separate ASSETS.md file — it's project-specific content that doesn't belong in the core SDK patterns reference
| Dimension | Reasoning | Score |
|---|---|---|
Conciseness | The skill is extremely long (~800+ lines) and contains significant redundancy — asset loading is documented twice (sections 14 and the AssetManager section under 'What IWSDK Provides'), and many sections explain concepts Claude could infer from API signatures alone. However, most content is reference-style (enums, component tables, code examples) which is inherently dense, and the anti-patterns list adds genuine value. The asset selection/Kenney Kit section at the end feels like it belongs in a separate file. | 2 / 3 |
Actionability | Nearly every section includes fully executable TypeScript code examples with correct imports, concrete API calls, and copy-paste-ready patterns. The ❌/✅ comparison examples are particularly effective at showing exactly what to do and what to avoid. Component schemas, enum values, and system interfaces are all concrete and complete. | 3 / 3 |
Workflow Clarity | The 'When Planning a New Feature' checklist provides a clear sequence, and the 'Post-Creation Initialization Sequence' has explicit ordering. However, there are no validation checkpoints or feedback loops for error recovery in the multi-step workflows (e.g., no 'verify physics is working after setup' or 'check that environment components are on the correct entity'). The feature decision matrix is excellent but lacks explicit verification steps. | 2 / 3 |
Progressive Disclosure | This is a monolithic wall of text with 28+ numbered sections all inline in a single file. Content like the complete Component Types list, full System Interface, XR Input enums, Physics shape types, and the Kenney asset catalog instructions should be split into separate reference files. There are no references to external files for detailed content, and the skill would benefit enormously from a concise overview pointing to categorized reference documents. | 1 / 3 |
Total | 8 / 12 Passed |
Validation
90%Checks the skill against the spec for correct structure and formatting. All validation checks must pass before discovery and implementation can be scored.
Validation — 10 / 11 Passed
Validation for skill structure
| Criteria | Description | Result |
|---|---|---|
skill_md_line_count | SKILL.md is long (1480 lines); consider splitting into references/ and linking | Warning |
Total | 10 / 11 Passed | |
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Table of Contents
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